Here is the following list for all the possible creature skills in the game.
Afflict1>Reduces enemy creature's ATK and HP by 10 after dealing physical DMG to your opponent |
Afflict2>Reduces enemy creature's ATK and HP by 20 after dealing physical DMG to your opponent |
Afflict3>Reduces enemy creature's ATK and HP by 30 after dealing physical DMG to your opponent |
Afflict4>Reduces enemy creature's ATK and HP by 40 after dealing physical DMG to your opponent |
Afflict5>Reduces enemy creature's ATK and HP by 50 after dealing physical DMG to your opponent |
Afflict6>Reduces enemy creature's ATK and HP by 60 after dealing physical DMG to your opponent |
Afflict7>Reduces enemy creature's ATK and HP by 70 after dealing physical DMG to your opponent |
Afflict8>Reduces enemy creature's ATK and HP by 80 after dealing physical DMG to your opponent |
Afflict9>Reduces enemy creature's ATK and HP by 90 after dealing physical DMG to your opponent |
Afflict10>Reduces enemy creature's ATK and HP by 100 after dealing physical DMG to your opponent |
Ambush1>Increases ATK by 50 during the first round |
Ambush2>Increases ATK by 100 during the first round |
Ambush3>Increases ATK by 150 during the first round |
Ambush4>Increases ATK by 200 during the first round |
Ambush5>Increases ATK by 250 during the first round |
Ambush6>Increases ATK by 300 during the first round |
Ambush7>Increases ATK by 350 during the first round |
Ambush8>Increases ATK by 400 during the first round |
Ambush9>Increases ATK by 450 during the first round |
Ambush10>Increases ATK by 500 during the first round |
Anger1>Increases ATK by 10 after taking physical DMG |
Anger2>Increases ATK by 20 after taking physical DMG |
Anger3>Increases ATK by 30 after taking physical DMG |
Anger4>Increases ATK by 40 after taking physical DMG |
Anger5>Increases ATK by 50 after taking physical DMG |
Anger6>Increases ATK by 60 after taking physical DMG |
Anger7>Increases ATK by 70 after taking physical DMG |
Anger8>Increases ATK by 80 after taking physical DMG |
Anger9>Increases ATK by 90 after taking physical DMG |
Anger10>Increases ATK by 100 after taking physical DMG |
Assassinate1>Deals 30 Direct DMG to the enemy creature with the lowest HP |
Assassinate2>Deals 60 Direct DMG to the enemy creature with the lowest HP |
Assassinate3>Deals 90 Direct DMG to the enemy creature with the lowest HP |
Assassinate4>Deals 120 Direct DMG to the enemy creature with the lowest HP |
Assassinate5>Deals 150 Direct DMG to the enemy creature with the lowest HP |
Assassinate6>Deals 180 Direct DMG to the enemy creature with the lowest HP |
Assassinate7>Deals 210 Direct DMG to the enemy creature with the lowest HP |
Assassinate8>Deals 240 Direct DMG to the enemy creature with the lowest HP |
Assassinate9>Deals 270 Direct DMG to the enemy creature with the lowest HP |
Assassinate10>Deals 300 Direct DMG to the enemy creature with the lowest HP |
Atrophy1>Activates *Fatigue* when sent to the Graveyard. Reduces the ATK of all enemy creatures by 10 |
Atrophy2>Activates *Fatigue* when sent to the Graveyard. Reduces the ATK of all enemy creatures by 20 |
Atrophy3>Activates *Fatigue* when sent to the Graveyard. Reduces the ATK of all enemy creatures by 30 |
Atrophy4>Activates *Fatigue* when sent to the Graveyard. Reduces the ATK of all enemy creatures by 40 |
Atrophy5>Activates *Fatigue* when sent to the Graveyard. Reduces the ATK of all enemy creatures by 50 |
Atrophy6>Activates *Fatigue* when sent to the Graveyard. Reduces the ATK of all enemy creatures by 60 |
Atrophy7>Activates *Fatigue* when sent to the Graveyard. Reduces the ATK of all enemy creatures by 70 |
Atrophy8>Activates *Fatigue* when sent to the Graveyard. Reduces the ATK of all enemy creatures by 80 |
Atrophy9>Activates *Fatigue* when sent to the Graveyard. Reduces the ATK of all enemy creatures by 90 |
Atrophy10>Activates *Fatigue* when sent to the Graveyard. Reduces the ATK of all enemy creatures by 100 |
Backdraft1>Activates *Blaze* when destroyed. All enemy creatures take burning DMG and reduce 20 HP after their next actions |
Backdraft2>Activates *Blaze* when destroyed. All enemy creatures take burning DMG and reduce 40 HP after their next actions |
Backdraft3>Activates *Blaze* when destroyed. All enemy creatures take burning DMG and reduce 60 HP after their next actions |
Backdraft4>Activates *Blaze* when destroyed. All enemy creatures take burning DMG and reduce 80 HP after their next actions |
Backdraft5>Activates *Blaze* when destroyed. All enemy creatures take burning DMG and reduce 100 HP after their next actions |
Backdraft6>Activates *Blaze* when destroyed. All enemy creatures take burning DMG and reduce 120 HP after their next actions |
Backdraft7>Activates *Blaze* when destroyed. All enemy creatures take burning DMG and reduce 140 HP after their next actions |
Backdraft8>Activates *Blaze* when destroyed. All enemy creatures take burning DMG and reduce 160 HP after their next actions |
Backdraft9>Activates *Blaze* when destroyed. All enemy creatures take burning DMG and reduce 180 HP after their next actions |
Backdraft10>Activates *Blaze* when destroyed. All enemy creatures take burning DMG and reduce 200 HP after their next actions |
Bane1>Increase ATK by 15% against Faen |
Bane2>Increase ATK by 30% against Faen |
Bane3>Increase ATK by 45% against Faen |
Bane4>Increase ATK by 60% against Faen |
Bane5>Increase ATK by 75% against Faen |
Bane6>Increase ATK by 90% against Faen |
Bane7>Increase ATK by 105% against Faen |
Bane8>Increase ATK by 120% against Faen |
Bane9>Increase ATK by 135% against Faen |
Bane10>Increase ATK by 150% against Faen |
Battleblow1>50% chance to increase attack by 20% when attacking |
Battleblow2>50% chance to increase attack by 40% when attacking |
Battleblow3>50% chance to increase attack by 60% when attacking |
Battleblow4>50% chance to increase attack by 80% when attacking |
Battleblow5>50% chance to increase attack by 100% when attacking |
Battleblow6>50% chance to increase attack by 120% when attacking |
Battleblow7>50% chance to increase attack by 140% when attacking |
Battleblow8>50% chance to increase attack by 160% when attacking |
Battleblow9>50% chance to increase attack by 180% when attacking |
Battleblow10>50% chance to increase attack by 200% when attacking |
Bellow >During its action, if HP is less than 50%, increase all your creatures ATK by 30% during their next basic ATK |
Blaze1>Inflicts *Flaming* upon all enemy creatures, causing them to lose 20 HP after their action |
Blaze2>Inflicts *Flaming* upon all enemy creatures, causing them to lose 40 HP after their action |
Blaze3>Inflicts *Flaming* upon all enemy creatures, causing them to lose 60 HP after their action |
Blaze4>Inflicts *Flaming* upon all enemy creatures, causing them to lose 80 HP after their action |
Blaze5>Inflicts *Flaming* upon all enemy creatures, causing them to lose 100 HP after their action |
Blaze6>Inflicts *Flaming* upon all enemy creatures, causing them to lose 120 HP after their action |
Blaze7>Inflicts *Flaming* upon all enemy creatures, causing them to lose 140 HP after their action |
Blaze8>Inflicts *Flaming* upon all enemy creatures, causing them to lose 160 HP after their action |
Blaze9>Inflicts *Flaming* upon all enemy creatures, causing them to lose 180 HP after their action |
Blaze10>Inflicts *Flaming* upon all enemy creatures, causing them to lose 200 HP after their action |
Bless1 >Restores Hero's HP equal to .2% of Max HP plus .2% of Max ATK |
Bless2 >Restores Hero's HP equal to .4% of Max HP plus .4% of Max ATK |
Bless3 >Restores Hero's HP equal to .6% of Max HP plus .6% of Max ATK |
Bless4 >Restores Hero's HP equal to .8% of Max HP plus .8% of Max ATK |
Bless5 >Restores Hero's HP equal to 1% of Max HP plus 1% of Max ATK |
Bless6 >Restores Hero's HP equal to 1.2% of Max HP plus 1.2% of Max ATK |
Bless7 >Restores Hero's HP equal to 1.4% of Max HP plus 1.4% of Max ATK |
Bless8 >Restores Hero's HP equal to 1.6% of Max HP plus 1.6% of Max ATK |
Bless9 >Restores Hero's HP equal to 1.8% of Max HP plus 1.8% of Max ATK |
Bless10 >Restores Hero's HP equal to 2% of Max HP plus 2% of Max ATK |
Block1>Reduces DMG taken from physical ATK by 25 |
Block2>Reduces DMG taken from physical ATK by 50 |
Block3>Reduces DMG taken from physical ATK by 75 |
Block4>Reduces DMG taken from physical ATK by 100 |
Block5>Reduces DMG taken from physical ATK by 125 |
Block6>Reduces DMG taken from physical ATK by 150 |
Block7>Reduces DMG taken from physical ATK by 175 |
Block8>Reduces DMG taken from physical ATK by 200 |
Block9>Reduces DMG taken from physical ATK by 225 |
Block10>Reduces DMG taken from physical ATK by 250 |
Bloodlust1>Increases ATK by 10 after dealing physical DMG to an opponent |
Bloodlust2>Increases ATK by 20 after dealing physical DMG to an opponent |
Bloodlust3>Increases ATK by 30 after dealing physical DMG to an opponent |
Bloodlust4>Increases ATK by 40 after dealing physical DMG to an opponent |
Bloodlust5>Increases ATK by 50 after dealing physical DMG to an opponent |
Bloodlust6>Increases ATK by 60 after dealing physical DMG to an opponent |
Bloodlust7>Increases ATK by 70 after dealing physical DMG to an opponent |
Bloodlust8>Increases ATK by 80 after dealing physical DMG to an opponent |
Bloodlust9>Increases ATK by 90 after dealing physical DMG to an opponent |
Bloodlust10>Increases ATK by 100 after dealing physical DMG to an opponent |
Bloodrage1>Reduces HP by 20 to increase ATK by 20 per round |
Bloodrage2>Reduces HP by 40 to increase ATK by 40 per round |
Bloodrage3>Reduces HP by 60 to increase ATK by 60 per round |
Bloodrage4>Reduces HP by 80 to increase ATK by 80 per round |
Bloodrage5>Reduces HP by 100 to increase ATK by 100 per round |
Bloodrage6>Reduces HP by 120 to increase ATK by 120 per round |
Bloodrage7>Reduces HP by 140 to increase ATK by 140 per round |
Bloodrage8>Reduces HP by 160 to increase ATK by 160 per round |
Bloodrage9>Reduces HP by 180 to increase ATK by 180 per round |
Bloodrage10>Reduces HP by 200 to increase ATK by 200 per round |
Bolt1>Deals 25 Magic DMG to a random enemy creature. Has 50% chance to inflict Paralysis, preventing an attack on its next turn |
Bolt2>Deals 50 Magic DMG to a random enemy creature. Has 50% chance to inflict Paralysis, preventing an attack on its next turn |
Bolt3>Deals 75 Magic DMG to a random enemy creature. Has 50% chance to inflict Paralysis, preventing an attack on its next turn |
Bolt4>Deals 100 Magic DMG to a random enemy creature. Has 50% chance to inflict Paralysis, preventing an attack on its next turn |
Bolt5>Deals 125 Magic DMG to a random enemy creature. Has 50% chance to inflict Paralysis, preventing an attack on its next turn |
Bolt6>Deals 150 Magic DMG to a random enemy creature. Has 50% chance to inflict Paralysis, preventing an attack on its next turn |
Bolt7>Deals 175 Magic DMG to a random enemy creature. Has 50% chance to inflict Paralysis, preventing an attack on its next turn |
Bolt8>Deals 200 Magic DMG to a random enemy creature. Has 50% chance to inflict Paralysis, preventing an attack on its next turn |
Bolt9>Deals 225 Magic DMG to a random enemy creature. Has 50% chance to inflict Paralysis, preventing an attack on its next turn |
Bolt10>Deals 250 Magic DMG to a random enemy creature. Has 50% chance to inflict Paralysis, preventing an attack on its next turn |
Bullseye>The opponent being attacked may not dodge, use Frost Armor, Tough Hide, or Dark Clone. |
Chainstrike>Basic attacks ignore Frost armor and deals 220% (Rank 7) ATK to all enemy Cratures of the same name. |
Cloudburst1>Deals 25 Magic DMG to 3 random enemy creatures. Has 45% chance to inflict Paralysis, preventing an attack on their next turn. |
Cloudburst2>Deals 50 Magic DMG to 3 random enemy creatures. Has 45% chance to inflict Paralysis, preventing an attack on their next turn. |
Cloudburst3>Deals 75 Magic DMG to 3 random enemy creatures. Has 45% chance to inflict Paralysis, preventing an attack on their next turn. |
Cloudburst4>Deals 100 Magic DMG to 3 random enemy creatures. Has 45% chance to inflict Paralysis, preventing an attack on their next turn. |
Cloudburst5>Deals 125 Magic DMG to 3 random enemy creatures. Has 45% chance to inflict Paralysis, preventing an attack on their next turn. |
Cloudburst6>Deals 150 Magic DMG to 3 random enemy creatures. Has 45% chance to inflict Paralysis, preventing an attack on their next turn. |
Cloudburst7>Deals 175 Magic DMG to 3 random enemy creatures. Has 45% chance to inflict Paralysis, preventing an attack on their next turn. |
Cloudburst8>Deals 200 Magic DMG to 3 random enemy creatures. Has 45% chance to inflict Paralysis, preventing an attack on their next turn. |
Cloudburst9>Deals 225 Magic DMG to 3 random enemy creatures. Has 45% chance to inflict Paralysis, preventing an attack on their next turn. |
Cloudburst10>Deals 250 Magic DMG to 3 random enemy creatures. Has 45% chance to inflict Paralysis, preventing an attack on their next turn. |
Consecrate1>Increases ATK by 15% against Mortii. |
Consecrate2>Increases ATK by 30% against Mortii. |
Consecrate3>Increases ATK by 45% against Mortii. |
Consecrate4>Increases ATK by 60% against Mortii. |
Consecrate5>Increases ATK by 75% against Mortii. |
Consecrate6>Increases ATK by 90% against Mortii. |
Consecrate7>Increases ATK by 105% against Mortii. |
Consecrate8>Increases ATK by 120% against Mortii. |
Consecrate9>Increases ATK by 135% against Mortii. |
Consecrate10>Increases ATK by 150% against Mortii. |
Contagion1>Activates Plague when played. (Decreases the ATK and HP of all enemy creatures by 5) |
Contagion2>Activates Plague when played. (Decreases the ATK and HP of all enemy creatures by 10) |
Contagion3>Activates Plague when played. (Decreases the ATK and HP of all enemy creatures by 15) |
Contagion4>Activates Plague when played. (Decreases the ATK and HP of all enemy creatures by 20) |
Contagion5>Activates Plague when played. (Decreases the ATK and HP of all enemy creatures by 25) |
Contagion6>Activates Plague when played. (Decreases the ATK and HP of all enemy creatures by 30) |
Contagion7>Activates Plague when played. (Decreases the ATK and HP of all enemy creatures by 35) |
Contagion8>Activates Plague when played. (Decreases the ATK and HP of all enemy creatures by 40) |
Contagion9>Activates Plague when played. (Decreases the ATK and HP of all enemy creatures by 45) |
Contagion10>Activates Plague when played. (Decreases the ATK and HP of all enemy creatures by 50) |
Counter1>Deals a counter-attack of 20 Direct DMG after taking physical DMG. |
Counter2>Deals a counter-attack of 40 Direct DMG after taking physical DMG. |
Counter3>Deals a counter-attack of 60 Direct DMG after taking physical DMG. |
Counter4>Deals a counter-attack of 80 Direct DMG after taking physical DMG. |
Counter5>Deals a counter-attack of 100 Direct DMG after taking physical DMG. |
Counter6>Deals a counter-attack of 120 Direct DMG after taking physical DMG. |
Counter7>Deals a counter-attack of 140 Direct DMG after taking physical DMG. |
Counter8>Deals a counter-attack of 160 Direct DMG after taking physical DMG. |
Counter9>Deals a counter-attack of 180 Direct DMG after taking physical DMG. |
Counter10>Deals a counter-attack of 200 Direct DMG after taking physical DMG. |
Curse1>Deals 50 and 0.2% of enemy Hero's max HP as Direct DMG |
Curse2>Deals 100 and 0.4% of enemy Hero's max HP as Direct DMG |
Curse3>Deals 150 and 0.6% of enemy Hero's max HP as Direct DMG |
Curse4>Deals 200 and 0.8% of enemy Hero's max HP as Direct DMG |
Curse5>Deals 250 and 1% of enemy Hero's max HP as Direct DMG |
Curse6>Deals 300 and 1.2% of enemy Hero's max HP as Direct DMG |
Curse7>Deals 350 and 1.4% of enemy Hero's max HP as Direct DMG |
Curse8>Deals 400 and 1.6% of enemy Hero's max HP as Direct DMG |
Curse9>Deals 450 and 1.8% of enemy Hero's max HP as Direct DMG |
Curse10>Deals 500 and 2% of enemy Hero's max HP as Direct DMG |
DarkClone>35% chance to negate Physical and Magic DMG and effects, converting them int HP resorted. |
DeathGaze>Causes enemy across from it to skip its next turn. Negative status effects do not prevent activation. |
DeathMarch1>Increases the ATK of your other Mortii Creatures by 25 |
DeathMarch2>Increases the ATK of your other Mortii Creatures by 50 |
DeathMarch3>Increases the ATK of your other Mortii Creatures by 75 |
DeathMarch4>Increases the ATK of your other Mortii Creatures by 100 |
DeathMarch5>Increases the ATK of your other Mortii Creatures by 125 |
DeathMarch6>Increases the ATK of your other Mortii Creatures by 150 |
DeathMarch7>Increases the ATK of your other Mortii Creatures by 175 |
DeathMarch8>Increases the ATK of your other Mortii Creatures by 200 |
DeathMarch9>Increases the ATK of your other Mortii Creatures by 225 |
DeathMarch10>Increases the ATK of your other Mortii Creatures by 250 |
Delay1>Has a 50% chance of making 1 enemy creatures skip their next turns. |
Delay2>Has a 50% chance of making 2 enemy creatures skip their next turns. |
Delay3>Has a 50% chance of making 3 enemy creatures skip their next turns. |
Demonization>Negates Instakill, Retreat, and Disposal if HP is at least 50%. Also sends enemy Creature to the Graveyard, negating Rebirth. |
Detonate1>Deals 40 Magic DMG to enemy Creatures directly across and adjacent to it when destroyed. |
Detonate2>Deals 80 Magic DMG to enemy Creatures directly across and adjacent to it when destroyed. |
Detonate3>Deals 120 Magic DMG to enemy Creatures directly across and adjacent to it when destroyed. |
Detonate4>Deals 160 Magic DMG to enemy Creatures directly across and adjacent to it when destroyed. |
Detonate5>Deals 200 Magic DMG to enemy Creatures directly across and adjacent to it when destroyed. |
Detonate6>Deals 240 Magic DMG to enemy Creatures directly across and adjacent to it when destroyed. |
Detonate7>Deals 280 Magic DMG to enemy Creatures directly across and adjacent to it when destroyed. |
Detonate8>Deals 320 Magic DMG to enemy Creatures directly across and adjacent to it when destroyed. |
Detonate9>Deals 360 Magic DMG to enemy Creatures directly across and adjacent to it when destroyed. |
Detonate10>Deals 400 Magic DMG to enemy Creatures directly across and adjacent to it when destroyed. |
Discord1>A random enemy Creature has 35% chance of attacking the enemy Hero next round. |
Discord2>A random enemy Creature has 40% chance of attacking the enemy Hero next round. |
Discord3>A random enemy Creature has 45% chance of attacking the enemy Hero next round. |
Discord4>A random enemy Creature has 50% chance of attacking the enemy Hero next round. |
Discord5>A random enemy Creature has 55% chance of attacking the enemy Hero next round. |
Discord6>A random enemy Creature has 60% chance of attacking the enemy Hero next round. |
Discord7>A random enemy Creature has 65% chance of attacking the enemy Hero next round. |
Discord8>A random enemy Creature has 70% chance of attacking the enemy Hero next round. |
Discord9>A random enemy Creature has 75% chance of attacking the enemy Hero next round. |
Discord10>A random enemy Creature has 80% chance of attacking the enemy Hero next round. |
Disposal>When played, sends an enemy creature with the longest wait time to the graveyard and negates rebirth. |
Dodge1>Creature has 25% chance of being unharmed by physical attacks. |
Dodge2>Creature has 30% chance of being unharmed by physical attacks. |
Dodge3>Creature has 35% chance of being unharmed by physical attacks. |
Dodge4>Creature has 40% chance of being unharmed by physical attacks. |
Dodge5>Creature has 45% chance of being unharmed by physical attacks. |
Dodge6>Creature has 50% chance of being unharmed by physical attacks. |
Dodge7>Creature has 55% chance of being unharmed by physical attacks. |
Dodge8>Creature has 60% chance of being unharmed by physical attacks. |
Dodge9>Creature has 65% chance of being unharmed by physical attacks. |
Dodge10>Creature has 70% chance of being unharmed by physical attacks. |
EarthTotem1>Increases the HP of your other Neander Creatures by 50 |
EarthTotem2>Increases the HP of your other Neander Creatures by 100 |
EarthTotem3>Increases the HP of your other Neander Creatures by 150 |
EarthTotem4>Increases the HP of your other Neander Creatures by 200 |
EarthTotem5>Increases the HP of your other Neander Creatures by 250 |
EarthTotem6>Increases the HP of your other Neander Creatures by 300 |
EarthTotem7>Increases the HP of your other Neander Creatures by 350 |
EarthTotem8>Increases the HP of your other Neander Creatures by 400 |
EarthTotem9>Increases the HP of your other Neander Creatures by 450 |
EarthTotem10>Increases the HP of your other Neander Creatures by 500 |
ElvenSalve1>Increases the HP of your other Faen Creatures by 50 |
ElvenSalve2>Increases the HP of your other Faen Creatures by 100 |
ElvenSalve3>Increases the HP of your other Faen Creatures by 150 |
ElvenSalve4>Increases the HP of your other Faen Creatures by 200 |
ElvenSalve5>Increases the HP of your other Faen Creatures by 250 |
ElvenSalve6>Increases the HP of your other Faen Creatures by 300 |
ElvenSalve7>Increases the HP of your other Faen Creatures by 350 |
ElvenSalve8>Increases the HP of your other Faen Creatures by 400 |
ElvenSalve9>Increases the HP of your other Faen Creatures by 450 |
ElvenSalve10>Increases the HP of your other Faen Creatures by 500 |
Fatigue1>Reduce ATK of all enemy Creatures by 10 |
Fatigue2>Reduce ATK of all enemy Creatures by 20 |
Fatigue3>Reduce ATK of all enemy Creatures by 30 |
Fatigue4>Reduce ATK of all enemy Creatures by 40 |
Fatigue5>Reduce ATK of all enemy Creatures by 50 |
Fatigue6>Reduce ATK of all enemy Creatures by 60 |
Fatigue7>Reduce ATK of all enemy Creatures by 70 |
Fatigue8>Reduce ATK of all enemy Creatures by 80 |
Fatigue9>Reduce ATK of all enemy Creatures by 90 |
Fatigue10>Reduce ATK of all enemy Creatures by 100 |
FeralFever1>Increases the ATK of your other Neander Creatures by 25 |
FeralFever2>Increases the ATK of your other Neander Creatures by 50 |
FeralFever3>Increases the ATK of your other Neander Creatures by 75 |
FeralFever4>Increases the ATK of your other Neander Creatures by 100 |
FeralFever5>Increases the ATK of your other Neander Creatures by 125 |
FeralFever6>Increases the ATK of your other Neander Creatures by 150 |
FeralFever7>Increases the ATK of your other Neander Creatures by 175 |
FeralFever8>Increases the ATK of your other Neander Creatures by 200 |
FeralFever9>Increases the ATK of your other Neander Creatures by 225 |
FeralFever10>Increases the ATK of your other Neander Creatures by 250 |
Flaming1>Sets the attacker on fire when hit by physical attack. Attacker loses 25 HP after each action while on fire |
Flaming2>Sets the attacker on fire when hit by physical attack. Attacker loses 50 HP after each action while on fire |
Flaming3>Sets the attacker on fire when hit by physical attack. Attacker loses 75 HP after each action while on fire |
Flaming4>Sets the attacker on fire when hit by physical attack. Attacker loses 100 HP after each action while on fire |
Flaming5>Sets the attacker on fire when hit by physical attack. Attacker loses 125 HP after each action while on fire |
Flaming6>Sets the attacker on fire when hit by physical attack. Attacker loses 150 HP after each action while on fire |
Flaming7>Sets the attacker on fire when hit by physical attack. Attacker loses 175 HP after each action while on fire |
Flaming8>Sets the attacker on fire when hit by physical attack. Attacker loses 200 HP after each action while on fire |
Flaming9>Sets the attacker on fire when hit by physical attack. Attacker loses 225 HP after each action while on fire |
Flaming10>Sets the attacker on fire when hit by physical attack. Attacker loses 250 HP after each action while on fire |
Flourish>Doubles the Magic DMG an enemy Creature receives for a round. |
Flurry1>When physically attacked, grants 25% chance to Freeze an attacking enemy after a physical attack |
Flurry2>When physically attacked, grants 30% chance to Freeze an attacking enemy after a physical attack |
Flurry3>When physically attacked, grants 35% chance to Freeze an attacking enemy after a physical attack |
Flurry4>When physically attacked, grants 40% chance to Freeze an attacking enemy after a physical attack |
Flurry5>When physically attacked, grants 45% chance to Freeze an attacking enemy after a physical attack |
Flurry6>When physically attacked, grants 50% chance to Freeze an attacking enemy after a physical attack |
Flurry7>When physically attacked, grants 55% chance to Freeze an attacking enemy after a physical attack |
Flurry8>When physically attacked, grants 60% chance to Freeze an attacking enemy after a physical attack |
Flurry9>When physically attacked, grants 65% chance to Freeze an attacking enemy after a physical attack |
Flurry10>When physically attacked, grants 70% chance to Freeze an attacking enemy after a physical attack |
FrostArmor1>Caps the amount of DMG a physical attack can deal at 200 |
FrostArmor2>Caps the amount of DMG a physical attack can deal at 190 |
FrostArmor3>Caps the amount of DMG a physical attack can deal at 180 |
FrostArmor4>Caps the amount of DMG a physical attack can deal at 170 |
FrostArmor5>Caps the amount of DMG a physical attack can deal at 160 |
FrostArmor6>Caps the amount of DMG a physical attack can deal at 150 |
FrostArmor7>Caps the amount of DMG a physical attack can deal at 140 |
FrostArmor8>Caps the amount of DMG a physical attack can deal at 130 |
FrostArmor9>Caps the amount of DMG a physical attack can deal at 120 |
FrostArmor10>Caps the amount of DMG a physical attack can deal at 110 |
Frostbite1>Deals 20 Magic DMG to 3 random enemy Creatures. Has 35% chance to inflict Freeze, causing enemies to skip their next action. |
Frostbite2>Deals 40 Magic DMG to 3 random enemy Creatures. Has 35% chance to inflict Freeze, causing enemies to skip their next action. |
Frostbite3>Deals 60 Magic DMG to 3 random enemy Creatures. Has 35% chance to inflict Freeze, causing enemies to skip their next action. |
Frostbite4>Deals 80 Magic DMG to 3 random enemy Creatures. Has 35% chance to inflict Freeze, causing enemies to skip their next action. |
Frostbite5>Deals 100 Magic DMG to 3 random enemy Creatures. Has 35% chance to inflict Freeze, causing enemies to skip their next action. |
Frostbite6>Deals 120 Magic DMG to 3 random enemy Creatures. Has 35% chance to inflict Freeze, causing enemies to skip their next action. |
Frostbite7>Deals 140 Magic DMG to 3 random enemy Creatures. Has 35% chance to inflict Freeze, causing enemies to skip their next action. |
Frostbite8>Deals 160 Magic DMG to 3 random enemy Creatures. Has 35% chance to inflict Freeze, causing enemies to skip their next action. |
Frostbite9>Deals 180 Magic DMG to 3 random enemy Creatures. Has 35% chance to inflict Freeze, causing enemies to skip their next action. |
Frostbite10>Deals 200 Magic DMG to 3 random enemy Creatures. Has 35% chance to inflict Freeze, causing enemies to skip their next action. |
FrostBlade1>Has a 25% chance to make enemy Creature skip its next action after a basic attack. This can't be negated. |
FrostBlade2>Has a 30% chance to make enemy Creature skip its next action after a basic attack. This can't be negated. |
FrostBlade3>Has a 35% chance to make enemy Creature skip its next action after a basic attack. This can't be negated. |
FrostBlade4>Has a 40% chance to make enemy Creature skip its next action after a basic attack. This can't be negated. |
FrostBlade5>Has a 45% chance to make enemy Creature skip its next action after a basic attack. This can't be negated. |
FrostBlade6>Has a 50% chance to make enemy Creature skip its next action after a basic attack. This can't be negated. |
FrostBlade7>Has a 55% chance to make enemy Creature skip its next action after a basic attack. This can't be negated. |
FrostBlade8>Has a 60% chance to make enemy Creature skip its next action after a basic attack. This can't be negated. |
FrostBlade9>Has a 65% chance to make enemy Creature skip its next action after a basic attack. This can't be negated. |
FrostBlade10>Has a 70% chance to make enemy Creature skip its next action after a basic attack. This can't be negated. |
GasCloud1>Reduces 3 random enemy Creatures' HP by 20, reducing similar amount after next turn |
GasCloud2>Reduces 3 random enemy Creatures' HP by 40, reducing similar amount after next turn |
GasCloud3>Reduces 3 random enemy Creatures' HP by 60, reducing similar amount after next turn |
GasCloud4>Reduces 3 random enemy Creatures' HP by 80, reducing similar amount after next turn |
GasCloud5>Reduces 3 random enemy Creatures' HP by 100, reducing similar amount after next turn |
GasCloud6>Reduces 3 random enemy Creatures' HP by 120, reducing similar amount after next turn |
GasCloud7>Reduces 3 random enemy Creatures' HP by 140, reducing similar amount after next turn |
GasCloud8>Reduces 3 random enemy Creatures' HP by 160, reducing similar amount after next turn |
GasCloud9>Reduces 3 random enemy Creatures' HP by 180, reducing similar amount after next turn |
GasCloud10>Reduces 3 random enemy Creatures' HP by 200, reducing similar amount after next turn |
Gemini>If Kumiho is in the Graveyard during this Creature's action, summon that Card into play. This effect cannot be negated. |
Godswill1>Reduces enemy Hero Health by 20 for each enemy Creature in play. |
Godswill2>Reduces enemy Hero Health by 40 for each enemy Creature in play. |
Godswill3>Reduces enemy Hero Health by 60 for each enemy Creature in play. |
Godswill4>Reduces enemy Hero Health by 80 for each enemy Creature in play. |
Godswill5>Reduces enemy Hero Health by 100 for each enemy Creature in play. |
Godswill6>Reduces enemy Hero Health by 120 for each enemy Creature in play. |
Godswill7>Reduces enemy Hero Health by 140 for each enemy Creature in play. |
Godswill8>Reduces enemy Hero Health by 160 for each enemy Creature in play. |
Godswill9>Reduces enemy Hero Health by 180 for each enemy Creature in play. |
Godswill10>Reduces enemy Hero Health by 200 for each enemy Creature in play. |
Guilt>When attacked, enemy Creatures will receive additional Direct DMG equal to 25% of their max HP. The damage sustained will not contribute to enemy Hero's Rage. |
HealingBreath>When destroyed, returns a Creature without a revival skill from your Graveyard to play |
HeartWave1>Activates *Mass Heal* when played. (Restores 25 to all of your Creatures.) |
HeartWave2>Activates *Mass Heal* when played. (Restores 30 to all of your Creatures.) |
HeartWave3>Activates *Mass Heal* when played. (Restores 35 to all of your Creatures.) |
HeartWave4>Activates *Mass Heal* when played. (Restores 40 to all of your Creatures.) |
HeartWave5>Activates *Mass Heal* when played. (Restores 45 to all of your Creatures.) |
HeartWave6>Activates *Mass Heal* when played. (Restores 50 to all of your Creatures.) |
HeartWave7>Activates *Mass Heal* when played. (Restores 55 to all of your Creatures.) |
HeartWave8>Activates *Mass Heal* when played. (Restores 60 to all of your Creatures.) |
HeartWave9>Activates *Mass Heal* when played. (Restores 65 to all of your Creatures.) |
HeartWave10>Activates *Mass Heal* when played. (Restores 70 to all of your Creatures.) |
Hobble1>Activates Delay 1 when played. Has 50% chance of making 1 enemy Creatures skip their next turn |
Hobble2>Activates Delay 2 when played. Has 50% chance of making 2 enemy Creatures skip their next turn |
Hobble3>Activates Delay 3 when played. Has 50% chance of making 3 enemy Creatures skip their next turn |
HolyLight1>Restores 25 HP to your most damaged creature |
HolyLight2>Restores 50 HP to your most damaged creature |
HolyLight3>Restores 75 HP to your most damaged creature |
HolyLight4>Restores 100 HP to your most damaged creature |
HolyLight5>Restores 125 HP to your most damaged creature |
HolyLight6>Restores 150 HP to your most damaged creature |
HolyLight7>Restores 175 HP to your most damaged creature |
HolyLight8>Restores 200 HP to your most damaged creature |
HolyLight9>Restores 225 HP to your most damaged creature |
HolyLight10>Restores 250 HP to your most damaged creature |
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