#1
Posted on 10/12/17 4:39:39 AM Show thread starter's posts only
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The Swarm Rune V: If the Swarm activates, it has a #0% chance to re-activateThe Swarm.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Chance | 10 | 12 | 14 | 16 | 18 | 20 | 25 | 30 | 35 | 50 |
Diamond Dust Rune V: If Diamond Dust activates, increase HP and Max HP of all other Creatures by #0. This effect cannot be stacked.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
HP and Max HP increased | 20 | 40 | 60 | 100 | 150 | 200 | 300 | 400 | 600 | 1000 |
Osmose Rune IV: Successful Osmose attacks on enemy Hero also transfers #0% of enemy Hero's current Health to your Hero's Health.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Percent of Health | 0.5 | 1 | 1.5 | 2 | 2.5 | 3 | 3.5 | 4 | 4.5 | 5 |
Omega Impact Rune V: #0% chance to reset Omega Impact' cooldown.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Percent | 10 | 12 | 14 | 16 | 18 | 20 | 25 | 30 | 35 | 50 |
Overpower Rune V: If Overpower activates while your current HP is lower than the enemy Creature directly across , absorb #0% of the Creature's current HP.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Percent | 1 | 2 | 3 | 4 | 5 | 6 | 8 | 10 | 12 | 15 |
Miracle Healing Rune V: When Miracle Healing activates, your Hero gains #0 Rage.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Rage | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 100 |
Torment Rune V: During your turn, your Creatures recover #0 HP for every Creature in your enemy's graveyard.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Recover HP per creature | 20 | 40 | 60 | 100 | 150 | 200 | 300 | 400 | 600 | 1000 |
Demolition Beam Rune V: Demolition Beam has a #0% chance of preventing target Creature from launching a basic attack on their next turn.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Chance | 2% | 4% | 6% | 10% | 15% | 20% | 30% | 40% | 60% | 100% |
Concealed Strike Rune V: If Concealed Strike activates, reduce Enemy Hero's Rage by #0 and increase your Hero's Rage by the same amount.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Rage | 1 | 2 | 3 | 5 | 7 | 10 | 15 | 20 | 30 | 50 |
Shatter Soul Rune V: Increase Creature's ATK by #0 when Shatter Soul activates.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
ATK Increased | 10 | 20 | 30 | 50 | 75 | 100 | 150 | 200 | 300 | 500 |
Rampart Rune V: Has a chance to recover #0 HP when Rampart activates.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Recover HP | 30 | 60 | 90 | 150 | 225 | 300 | 450 | 600 | 900 | 1500 |
Revive Rune V: If Revive activates, it has a #0% chance of reviving one more Creature.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Chance | 1% | 2% | 3% | 5% | 7% | 10% | 15% | 20% | 30% | 50% |
Retreat Rune V: If Retreat activates, enemy Hero's Rage is reduced by #0.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Rage Reduced | 1 | 2 | 3 | 6 | 9 | 12 | 18 | 24 | 36 | 60 |
Flourish Rune V: Flourish DMG bonus is increased by #0%. Also allows Flourish to ignore Reflect and Immunity skills when upgraded to Lv 5 and Lv 10 respectively.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
DMG Bonus Increased | 2% | 4% | 6% | 10% | 15% | 20% | 30% | 40% | 60% | 100% |
Frost Blade Rune V: Basic attack reduces target Creature's HP and Max HP by #0.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Reduce HP & Max HP | 10 | 20 | 30 | 50 | 75 | 100 | 150 | 200 | 300 | 500 |
Death Gaze Rune IV: If Death Gaze activates, deal #0 Direct DMG to target Creature.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
DMG Dealt | 20 | 40 | 60 | 100 | 150 | 200 | 300 | 400 | 600 | 1000 |
Signature
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