Deck Heroes Today: 0    Total Posts: 312

Total:#15

Create Thread

[Guide] List of every creature skill

Spotlight [Copy link] 14/8920

#1
Posted on 6/29/15 3:51:34 AM | Show thread starter's posts only

Here is the following list for all the possible creature skills in the game.

Afflict1>Reduces enemy creature's ATK and HP by 10 after dealing physical DMG to your opponent
Afflict2>Reduces enemy creature's ATK and HP by 20 after dealing physical DMG to your opponent
Afflict3>Reduces enemy creature's ATK and HP by 30 after dealing physical DMG to your opponent
Afflict4>Reduces enemy creature's ATK and HP by 40 after dealing physical DMG to your opponent
Afflict5>Reduces enemy creature's ATK and HP by 50 after dealing physical DMG to your opponent
Afflict6>Reduces enemy creature's ATK and HP by 60 after dealing physical DMG to your opponent
Afflict7>Reduces enemy creature's ATK and HP by 70 after dealing physical DMG to your opponent
Afflict8>Reduces enemy creature's ATK and HP by 80 after dealing physical DMG to your opponent
Afflict9>Reduces enemy creature's ATK and HP by 90 after dealing physical DMG to your opponent
Afflict10>Reduces enemy creature's ATK and HP by 100 after dealing physical DMG to your opponent
Ambush1>Increases ATK by 50 during the first round
Ambush2>Increases ATK by 100 during the first round
Ambush3>Increases ATK by 150 during the first round
Ambush4>Increases ATK by 200 during the first round
Ambush5>Increases ATK by 250 during the first round
Ambush6>Increases ATK by 300 during the first round
Ambush7>Increases ATK by 350 during the first round
Ambush8>Increases ATK by 400 during the first round
Ambush9>Increases ATK by 450 during the first round
Ambush10>Increases ATK by 500 during the first round
Anger1>Increases ATK by 10 after taking physical DMG
Anger2>Increases ATK by 20 after taking physical DMG
Anger3>Increases ATK by 30 after taking physical DMG
Anger4>Increases ATK by 40 after taking physical DMG
Anger5>Increases ATK by 50 after taking physical DMG
Anger6>Increases ATK by 60 after taking physical DMG
Anger7>Increases ATK by 70 after taking physical DMG
Anger8>Increases ATK by 80 after taking physical DMG
Anger9>Increases ATK by 90 after taking physical DMG
Anger10>Increases ATK by 100 after taking physical DMG
Assassinate1>Deals 30 Direct DMG to the enemy creature with the lowest HP
Assassinate2>Deals 60 Direct DMG to the enemy creature with the lowest HP
Assassinate3>Deals 90 Direct DMG to the enemy creature with the lowest HP
Assassinate4>Deals 120 Direct DMG to the enemy creature with the lowest HP
Assassinate5>Deals 150 Direct DMG to the enemy creature with the lowest HP
Assassinate6>Deals 180 Direct DMG to the enemy creature with the lowest HP
Assassinate7>Deals 210 Direct DMG to the enemy creature with the lowest HP
Assassinate8>Deals 240 Direct DMG to the enemy creature with the lowest HP
Assassinate9>Deals 270 Direct DMG to the enemy creature with the lowest HP
Assassinate10>Deals 300 Direct DMG to the enemy creature with the lowest HP
Atrophy1>Activates *Fatigue* when sent to the Graveyard. Reduces the ATK of all enemy creatures by 10
Atrophy2>Activates *Fatigue* when sent to the Graveyard. Reduces the ATK of all enemy creatures by 20
Atrophy3>Activates *Fatigue* when sent to the Graveyard. Reduces the ATK of all enemy creatures by 30
Atrophy4>Activates *Fatigue* when sent to the Graveyard. Reduces the ATK of all enemy creatures by 40
Atrophy5>Activates *Fatigue* when sent to the Graveyard. Reduces the ATK of all enemy creatures by 50
Atrophy6>Activates *Fatigue* when sent to the Graveyard. Reduces the ATK of all enemy creatures by 60
Atrophy7>Activates *Fatigue* when sent to the Graveyard. Reduces the ATK of all enemy creatures by 70
Atrophy8>Activates *Fatigue* when sent to the Graveyard. Reduces the ATK of all enemy creatures by 80
Atrophy9>Activates *Fatigue* when sent to the Graveyard. Reduces the ATK of all enemy creatures by 90
Atrophy10>Activates *Fatigue* when sent to the Graveyard. Reduces the ATK of all enemy creatures by 100
Backdraft1>Activates *Blaze* when destroyed. All enemy creatures take burning DMG and reduce 20 HP after their next actions
Backdraft2>Activates *Blaze* when destroyed. All enemy creatures take burning DMG and reduce 40 HP after their next actions
Backdraft3>Activates *Blaze* when destroyed. All enemy creatures take burning DMG and reduce 60 HP after their next actions
Backdraft4>Activates *Blaze* when destroyed. All enemy creatures take burning DMG and reduce 80 HP after their next actions
Backdraft5>Activates *Blaze* when destroyed. All enemy creatures take burning DMG and reduce 100 HP after their next actions
Backdraft6>Activates *Blaze* when destroyed. All enemy creatures take burning DMG and reduce 120 HP after their next actions
Backdraft7>Activates *Blaze* when destroyed. All enemy creatures take burning DMG and reduce 140 HP after their next actions
Backdraft8>Activates *Blaze* when destroyed. All enemy creatures take burning DMG and reduce 160 HP after their next actions
Backdraft9>Activates *Blaze* when destroyed. All enemy creatures take burning DMG and reduce 180 HP after their next actions
Backdraft10>Activates *Blaze* when destroyed. All enemy creatures take burning DMG and reduce 200 HP after their next actions
Bane1>Increase ATK by 15% against Faen
Bane2>Increase ATK by 30% against Faen
Bane3>Increase ATK by 45% against Faen
Bane4>Increase ATK by 60% against Faen
Bane5>Increase ATK by 75% against Faen
Bane6>Increase ATK by 90% against Faen
Bane7>Increase ATK by 105% against Faen
Bane8>Increase ATK by 120% against Faen
Bane9>Increase ATK by 135% against Faen
Bane10>Increase ATK by 150% against Faen
Battleblow1>50% chance to increase attack by 20% when attacking
Battleblow2>50% chance to increase attack by 40% when attacking
Battleblow3>50% chance to increase attack by 60% when attacking
Battleblow4>50% chance to increase attack by 80% when attacking
Battleblow5>50% chance to increase attack by 100% when attacking
Battleblow6>50% chance to increase attack by 120% when attacking
Battleblow7>50% chance to increase attack by 140% when attacking
Battleblow8>50% chance to increase attack by 160% when attacking
Battleblow9>50% chance to increase attack by 180% when attacking
Battleblow10>50% chance to increase attack by 200% when attacking
Bellow >During its action, if HP is less than 50%, increase all your creatures ATK by 30% during their next basic ATK
Blaze1>Inflicts *Flaming* upon all enemy creatures, causing them to lose 20 HP after their action
Blaze2>Inflicts *Flaming* upon all enemy creatures, causing them to lose 40 HP after their action
Blaze3>Inflicts *Flaming* upon all enemy creatures, causing them to lose 60 HP after their action
Blaze4>Inflicts *Flaming* upon all enemy creatures, causing them to lose 80 HP after their action
Blaze5>Inflicts *Flaming* upon all enemy creatures, causing them to lose 100 HP after their action
Blaze6>Inflicts *Flaming* upon all enemy creatures, causing them to lose 120 HP after their action
Blaze7>Inflicts *Flaming* upon all enemy creatures, causing them to lose 140 HP after their action
Blaze8>Inflicts *Flaming* upon all enemy creatures, causing them to lose 160 HP after their action
Blaze9>Inflicts *Flaming* upon all enemy creatures, causing them to lose 180 HP after their action
Blaze10>Inflicts *Flaming* upon all enemy creatures, causing them to lose 200 HP after their action
Bless1 >Restores Hero's HP equal to .2% of Max HP plus .2% of Max ATK
Bless2 >Restores Hero's HP equal to .4% of Max HP plus .4% of Max ATK
Bless3 >Restores Hero's HP equal to .6% of Max HP plus .6% of Max ATK
Bless4 >Restores Hero's HP equal to .8% of Max HP plus .8% of Max ATK
Bless5 >Restores Hero's HP equal to 1% of Max HP plus 1% of Max ATK
Bless6 >Restores Hero's HP equal to 1.2% of Max HP plus 1.2% of Max ATK
Bless7 >Restores Hero's HP equal to 1.4% of Max HP plus 1.4% of Max ATK
Bless8 >Restores Hero's HP equal to 1.6% of Max HP plus 1.6% of Max ATK
Bless9 >Restores Hero's HP equal to 1.8% of Max HP plus 1.8% of Max ATK
Bless10 >Restores Hero's HP equal to 2% of Max HP plus 2% of Max ATK
Block1>Reduces DMG taken from physical ATK by 25
Block2>Reduces DMG taken from physical ATK by 50
Block3>Reduces DMG taken from physical ATK by 75
Block4>Reduces DMG taken from physical ATK by 100
Block5>Reduces DMG taken from physical ATK by 125
Block6>Reduces DMG taken from physical ATK by 150
Block7>Reduces DMG taken from physical ATK by 175
Block8>Reduces DMG taken from physical ATK by 200
Block9>Reduces DMG taken from physical ATK by 225
Block10>Reduces DMG taken from physical ATK by 250
Bloodlust1>Increases ATK by 10 after dealing physical DMG to an opponent
Bloodlust2>Increases ATK by 20 after dealing physical DMG to an opponent
Bloodlust3>Increases ATK by 30 after dealing physical DMG to an opponent
Bloodlust4>Increases ATK by 40 after dealing physical DMG to an opponent
Bloodlust5>Increases ATK by 50 after dealing physical DMG to an opponent
Bloodlust6>Increases ATK by 60 after dealing physical DMG to an opponent
Bloodlust7>Increases ATK by 70 after dealing physical DMG to an opponent
Bloodlust8>Increases ATK by 80 after dealing physical DMG to an opponent
Bloodlust9>Increases ATK by 90 after dealing physical DMG to an opponent
Bloodlust10>Increases ATK by 100 after dealing physical DMG to an opponent
Bloodrage1>Reduces HP by 20 to increase ATK by 20 per round
Bloodrage2>Reduces HP by 40 to increase ATK by 40 per round
Bloodrage3>Reduces HP by 60 to increase ATK by 60 per round
Bloodrage4>Reduces HP by 80 to increase ATK by 80 per round
Bloodrage5>Reduces HP by 100 to increase ATK by 100 per round
Bloodrage6>Reduces HP by 120 to increase ATK by 120 per round
Bloodrage7>Reduces HP by 140 to increase ATK by 140 per round
Bloodrage8>Reduces HP by 160 to increase ATK by 160 per round
Bloodrage9>Reduces HP by 180 to increase ATK by 180 per round
Bloodrage10>Reduces HP by 200 to increase ATK by 200 per round
Bolt1>Deals 25 Magic DMG to a random enemy creature. Has 50% chance to inflict Paralysis, preventing an attack on its next turn
Bolt2>Deals 50 Magic DMG to a random enemy creature. Has 50% chance to inflict Paralysis, preventing an attack on its next turn
Bolt3>Deals 75 Magic DMG to a random enemy creature. Has 50% chance to inflict Paralysis, preventing an attack on its next turn
Bolt4>Deals 100 Magic DMG to a random enemy creature. Has 50% chance to inflict Paralysis, preventing an attack on its next turn
Bolt5>Deals 125 Magic DMG to a random enemy creature. Has 50% chance to inflict Paralysis, preventing an attack on its next turn
Bolt6>Deals 150 Magic DMG to a random enemy creature. Has 50% chance to inflict Paralysis, preventing an attack on its next turn
Bolt7>Deals 175 Magic DMG to a random enemy creature. Has 50% chance to inflict Paralysis, preventing an attack on its next turn
Bolt8>Deals 200 Magic DMG to a random enemy creature. Has 50% chance to inflict Paralysis, preventing an attack on its next turn
Bolt9>Deals 225 Magic DMG to a random enemy creature. Has 50% chance to inflict Paralysis, preventing an attack on its next turn
Bolt10>Deals 250 Magic DMG to a random enemy creature. Has 50% chance to inflict Paralysis, preventing an attack on its next turn
Bullseye>The opponent being attacked may not dodge, use Frost Armor, Tough Hide, or Dark Clone.
Chainstrike>Basic attacks ignore Frost armor and deals 220% (Rank 7) ATK to all enemy Cratures of the same name.
Cloudburst1>Deals 25 Magic DMG to 3 random enemy creatures. Has 45% chance to inflict Paralysis, preventing an attack on their next turn.
Cloudburst2>Deals 50 Magic DMG to 3 random enemy creatures. Has 45% chance to inflict Paralysis, preventing an attack on their next turn.
Cloudburst3>Deals 75 Magic DMG to 3 random enemy creatures. Has 45% chance to inflict Paralysis, preventing an attack on their next turn.
Cloudburst4>Deals 100 Magic DMG to 3 random enemy creatures. Has 45% chance to inflict Paralysis, preventing an attack on their next turn.
Cloudburst5>Deals 125 Magic DMG to 3 random enemy creatures. Has 45% chance to inflict Paralysis, preventing an attack on their next turn.
Cloudburst6>Deals 150 Magic DMG to 3 random enemy creatures. Has 45% chance to inflict Paralysis, preventing an attack on their next turn.
Cloudburst7>Deals 175 Magic DMG to 3 random enemy creatures. Has 45% chance to inflict Paralysis, preventing an attack on their next turn.
Cloudburst8>Deals 200 Magic DMG to 3 random enemy creatures. Has 45% chance to inflict Paralysis, preventing an attack on their next turn.
Cloudburst9>Deals 225 Magic DMG to 3 random enemy creatures. Has 45% chance to inflict Paralysis, preventing an attack on their next turn.
Cloudburst10>Deals 250 Magic DMG to 3 random enemy creatures. Has 45% chance to inflict Paralysis, preventing an attack on their next turn.
Consecrate1>Increases ATK by 15% against Mortii.
Consecrate2>Increases ATK by 30% against Mortii.
Consecrate3>Increases ATK by 45% against Mortii.
Consecrate4>Increases ATK by 60% against Mortii.
Consecrate5>Increases ATK by 75% against Mortii.
Consecrate6>Increases ATK by 90% against Mortii.
Consecrate7>Increases ATK by 105% against Mortii.
Consecrate8>Increases ATK by 120% against Mortii.
Consecrate9>Increases ATK by 135% against Mortii.
Consecrate10>Increases ATK by 150% against Mortii.
Contagion1>Activates Plague when played. (Decreases the ATK and HP of all enemy creatures by 5)
Contagion2>Activates Plague when played. (Decreases the ATK and HP of all enemy creatures by 10)
Contagion3>Activates Plague when played. (Decreases the ATK and HP of all enemy creatures by 15)
Contagion4>Activates Plague when played. (Decreases the ATK and HP of all enemy creatures by 20)
Contagion5>Activates Plague when played. (Decreases the ATK and HP of all enemy creatures by 25)
Contagion6>Activates Plague when played. (Decreases the ATK and HP of all enemy creatures by 30)
Contagion7>Activates Plague when played. (Decreases the ATK and HP of all enemy creatures by 35)
Contagion8>Activates Plague when played. (Decreases the ATK and HP of all enemy creatures by 40)
Contagion9>Activates Plague when played. (Decreases the ATK and HP of all enemy creatures by 45)
Contagion10>Activates Plague when played. (Decreases the ATK and HP of all enemy creatures by 50)
Counter1>Deals a counter-attack of 20 Direct DMG after taking physical DMG.
Counter2>Deals a counter-attack of 40 Direct DMG after taking physical DMG.
Counter3>Deals a counter-attack of 60 Direct DMG after taking physical DMG.
Counter4>Deals a counter-attack of 80 Direct DMG after taking physical DMG.
Counter5>Deals a counter-attack of 100 Direct DMG after taking physical DMG.
Counter6>Deals a counter-attack of 120 Direct DMG after taking physical DMG.
Counter7>Deals a counter-attack of 140 Direct DMG after taking physical DMG.
Counter8>Deals a counter-attack of 160 Direct DMG after taking physical DMG.
Counter9>Deals a counter-attack of 180 Direct DMG after taking physical DMG.
Counter10>Deals a counter-attack of 200 Direct DMG after taking physical DMG.
Curse1>Deals 50 and 0.2% of enemy Hero's max HP as Direct DMG
Curse2>Deals 100 and 0.4% of enemy Hero's max HP as Direct DMG
Curse3>Deals 150 and 0.6% of enemy Hero's max HP as Direct DMG
Curse4>Deals 200 and 0.8% of enemy Hero's max HP as Direct DMG
Curse5>Deals 250 and 1% of enemy Hero's max HP as Direct DMG
Curse6>Deals 300 and 1.2% of enemy Hero's max HP as Direct DMG
Curse7>Deals 350 and 1.4% of enemy Hero's max HP as Direct DMG
Curse8>Deals 400 and 1.6% of enemy Hero's max HP as Direct DMG
Curse9>Deals 450 and 1.8% of enemy Hero's max HP as Direct DMG
Curse10>Deals 500 and 2% of enemy Hero's max HP as Direct DMG
DarkClone>35% chance to negate Physical and Magic DMG and effects, converting them int HP resorted.
DeathGaze>Causes enemy across from it to skip its next turn. Negative status effects do not prevent activation.
DeathMarch1>Increases the ATK of your other Mortii Creatures by 25
DeathMarch2>Increases the ATK of your other Mortii Creatures by 50
DeathMarch3>Increases the ATK of your other Mortii Creatures by 75
DeathMarch4>Increases the ATK of your other Mortii Creatures by 100
DeathMarch5>Increases the ATK of your other Mortii Creatures by 125
DeathMarch6>Increases the ATK of your other Mortii Creatures by 150
DeathMarch7>Increases the ATK of your other Mortii Creatures by 175
DeathMarch8>Increases the ATK of your other Mortii Creatures by 200
DeathMarch9>Increases the ATK of your other Mortii Creatures by 225
DeathMarch10>Increases the ATK of your other Mortii Creatures by 250
Delay1>Has a 50% chance of making 1 enemy creatures skip their next turns.
Delay2>Has a 50% chance of making 2 enemy creatures skip their next turns.
Delay3>Has a 50% chance of making 3 enemy creatures skip their next turns.
Demonization>Negates Instakill, Retreat, and Disposal if HP is at least 50%. Also sends enemy Creature to the Graveyard, negating Rebirth.
Detonate1>Deals 40 Magic DMG to enemy Creatures directly across and adjacent to it when destroyed.
Detonate2>Deals 80 Magic DMG to enemy Creatures directly across and adjacent to it when destroyed.
Detonate3>Deals 120 Magic DMG to enemy Creatures directly across and adjacent to it when destroyed.
Detonate4>Deals 160 Magic DMG to enemy Creatures directly across and adjacent to it when destroyed.
Detonate5>Deals 200 Magic DMG to enemy Creatures directly across and adjacent to it when destroyed.
Detonate6>Deals 240 Magic DMG to enemy Creatures directly across and adjacent to it when destroyed.
Detonate7>Deals 280 Magic DMG to enemy Creatures directly across and adjacent to it when destroyed.
Detonate8>Deals 320 Magic DMG to enemy Creatures directly across and adjacent to it when destroyed.
Detonate9>Deals 360 Magic DMG to enemy Creatures directly across and adjacent to it when destroyed.
Detonate10>Deals 400 Magic DMG to enemy Creatures directly across and adjacent to it when destroyed.
Discord1>A random enemy Creature has 35% chance of attacking the enemy Hero next round.
Discord2>A random enemy Creature has 40% chance of attacking the enemy Hero next round.
Discord3>A random enemy Creature has 45% chance of attacking the enemy Hero next round.
Discord4>A random enemy Creature has 50% chance of attacking the enemy Hero next round.
Discord5>A random enemy Creature has 55% chance of attacking the enemy Hero next round.
Discord6>A random enemy Creature has 60% chance of attacking the enemy Hero next round.
Discord7>A random enemy Creature has 65% chance of attacking the enemy Hero next round.
Discord8>A random enemy Creature has 70% chance of attacking the enemy Hero next round.
Discord9>A random enemy Creature has 75% chance of attacking the enemy Hero next round.
Discord10>A random enemy Creature has 80% chance of attacking the enemy Hero next round.
Disposal>When played, sends an enemy creature with the longest wait time to the graveyard and negates rebirth.
Dodge1>Creature has 25% chance of being unharmed by physical attacks.
Dodge2>Creature has 30% chance of being unharmed by physical attacks.
Dodge3>Creature has 35% chance of being unharmed by physical attacks.
Dodge4>Creature has 40% chance of being unharmed by physical attacks.
Dodge5>Creature has 45% chance of being unharmed by physical attacks.
Dodge6>Creature has 50% chance of being unharmed by physical attacks.
Dodge7>Creature has 55% chance of being unharmed by physical attacks.
Dodge8>Creature has 60% chance of being unharmed by physical attacks.
Dodge9>Creature has 65% chance of being unharmed by physical attacks.
Dodge10>Creature has 70% chance of being unharmed by physical attacks.
EarthTotem1>Increases the HP of your other Neander Creatures by 50
EarthTotem2>Increases the HP of your other Neander Creatures by 100
EarthTotem3>Increases the HP of your other Neander Creatures by 150
EarthTotem4>Increases the HP of your other Neander Creatures by 200
EarthTotem5>Increases the HP of your other Neander Creatures by 250
EarthTotem6>Increases the HP of your other Neander Creatures by 300
EarthTotem7>Increases the HP of your other Neander Creatures by 350
EarthTotem8>Increases the HP of your other Neander Creatures by 400
EarthTotem9>Increases the HP of your other Neander Creatures by 450
EarthTotem10>Increases the HP of your other Neander Creatures by 500
ElvenSalve1>Increases the HP of your other Faen Creatures by 50
ElvenSalve2>Increases the HP of your other Faen Creatures by 100
ElvenSalve3>Increases the HP of your other Faen Creatures by 150
ElvenSalve4>Increases the HP of your other Faen Creatures by 200
ElvenSalve5>Increases the HP of your other Faen Creatures by 250
ElvenSalve6>Increases the HP of your other Faen Creatures by 300
ElvenSalve7>Increases the HP of your other Faen Creatures by 350
ElvenSalve8>Increases the HP of your other Faen Creatures by 400
ElvenSalve9>Increases the HP of your other Faen Creatures by 450
ElvenSalve10>Increases the HP of your other Faen Creatures by 500
Fatigue1>Reduce ATK of all enemy Creatures by 10
Fatigue2>Reduce ATK of all enemy Creatures by 20
Fatigue3>Reduce ATK of all enemy Creatures by 30
Fatigue4>Reduce ATK of all enemy Creatures by 40
Fatigue5>Reduce ATK of all enemy Creatures by 50
Fatigue6>Reduce ATK of all enemy Creatures by 60
Fatigue7>Reduce ATK of all enemy Creatures by 70
Fatigue8>Reduce ATK of all enemy Creatures by 80
Fatigue9>Reduce ATK of all enemy Creatures by 90
Fatigue10>Reduce ATK of all enemy Creatures by 100
FeralFever1>Increases the ATK of your other Neander Creatures by 25
FeralFever2>Increases the ATK of your other Neander Creatures by 50
FeralFever3>Increases the ATK of your other Neander Creatures by 75
FeralFever4>Increases the ATK of your other Neander Creatures by 100
FeralFever5>Increases the ATK of your other Neander Creatures by 125
FeralFever6>Increases the ATK of your other Neander Creatures by 150
FeralFever7>Increases the ATK of your other Neander Creatures by 175
FeralFever8>Increases the ATK of your other Neander Creatures by 200
FeralFever9>Increases the ATK of your other Neander Creatures by 225
FeralFever10>Increases the ATK of your other Neander Creatures by 250
Flaming1>Sets the attacker on fire when hit by physical attack. Attacker loses 25 HP after each action while on fire
Flaming2>Sets the attacker on fire when hit by physical attack. Attacker loses 50 HP after each action while on fire
Flaming3>Sets the attacker on fire when hit by physical attack. Attacker loses 75 HP after each action while on fire
Flaming4>Sets the attacker on fire when hit by physical attack. Attacker loses 100 HP after each action while on fire
Flaming5>Sets the attacker on fire when hit by physical attack. Attacker loses 125 HP after each action while on fire
Flaming6>Sets the attacker on fire when hit by physical attack. Attacker loses 150 HP after each action while on fire
Flaming7>Sets the attacker on fire when hit by physical attack. Attacker loses 175 HP after each action while on fire
Flaming8>Sets the attacker on fire when hit by physical attack. Attacker loses 200 HP after each action while on fire
Flaming9>Sets the attacker on fire when hit by physical attack. Attacker loses 225 HP after each action while on fire
Flaming10>Sets the attacker on fire when hit by physical attack. Attacker loses 250 HP after each action while on fire
Flourish>Doubles the Magic DMG an enemy Creature receives for a round.
Flurry1>When physically attacked, grants 25% chance to Freeze an attacking enemy after a physical attack
Flurry2>When physically attacked, grants 30% chance to Freeze an attacking enemy after a physical attack
Flurry3>When physically attacked, grants 35% chance to Freeze an attacking enemy after a physical attack
Flurry4>When physically attacked, grants 40% chance to Freeze an attacking enemy after a physical attack
Flurry5>When physically attacked, grants 45% chance to Freeze an attacking enemy after a physical attack
Flurry6>When physically attacked, grants 50% chance to Freeze an attacking enemy after a physical attack
Flurry7>When physically attacked, grants 55% chance to Freeze an attacking enemy after a physical attack
Flurry8>When physically attacked, grants 60% chance to Freeze an attacking enemy after a physical attack
Flurry9>When physically attacked, grants 65% chance to Freeze an attacking enemy after a physical attack
Flurry10>When physically attacked, grants 70% chance to Freeze an attacking enemy after a physical attack
FrostArmor1>Caps the amount of DMG a physical attack can deal at 200
FrostArmor2>Caps the amount of DMG a physical attack can deal at 190
FrostArmor3>Caps the amount of DMG a physical attack can deal at 180
FrostArmor4>Caps the amount of DMG a physical attack can deal at 170
FrostArmor5>Caps the amount of DMG a physical attack can deal at 160
FrostArmor6>Caps the amount of DMG a physical attack can deal at 150
FrostArmor7>Caps the amount of DMG a physical attack can deal at 140
FrostArmor8>Caps the amount of DMG a physical attack can deal at 130
FrostArmor9>Caps the amount of DMG a physical attack can deal at 120
FrostArmor10>Caps the amount of DMG a physical attack can deal at 110
Frostbite1>Deals 20 Magic DMG to 3 random enemy Creatures. Has 35% chance to inflict Freeze, causing enemies to skip their next action.
Frostbite2>Deals 40 Magic DMG to 3 random enemy Creatures. Has 35% chance to inflict Freeze, causing enemies to skip their next action.
Frostbite3>Deals 60 Magic DMG to 3 random enemy Creatures. Has 35% chance to inflict Freeze, causing enemies to skip their next action.
Frostbite4>Deals 80 Magic DMG to 3 random enemy Creatures. Has 35% chance to inflict Freeze, causing enemies to skip their next action.
Frostbite5>Deals 100 Magic DMG to 3 random enemy Creatures. Has 35% chance to inflict Freeze, causing enemies to skip their next action.
Frostbite6>Deals 120 Magic DMG to 3 random enemy Creatures. Has 35% chance to inflict Freeze, causing enemies to skip their next action.
Frostbite7>Deals 140 Magic DMG to 3 random enemy Creatures. Has 35% chance to inflict Freeze, causing enemies to skip their next action.
Frostbite8>Deals 160 Magic DMG to 3 random enemy Creatures. Has 35% chance to inflict Freeze, causing enemies to skip their next action.
Frostbite9>Deals 180 Magic DMG to 3 random enemy Creatures. Has 35% chance to inflict Freeze, causing enemies to skip their next action.
Frostbite10>Deals 200 Magic DMG to 3 random enemy Creatures. Has 35% chance to inflict Freeze, causing enemies to skip their next action.
FrostBlade1>Has a 25% chance to make enemy Creature skip its next action after a basic attack. This can't be negated.
FrostBlade2>Has a 30% chance to make enemy Creature skip its next action after a basic attack. This can't be negated.
FrostBlade3>Has a 35% chance to make enemy Creature skip its next action after a basic attack. This can't be negated.
FrostBlade4>Has a 40% chance to make enemy Creature skip its next action after a basic attack. This can't be negated.
FrostBlade5>Has a 45% chance to make enemy Creature skip its next action after a basic attack. This can't be negated.
FrostBlade6>Has a 50% chance to make enemy Creature skip its next action after a basic attack. This can't be negated.
FrostBlade7>Has a 55% chance to make enemy Creature skip its next action after a basic attack. This can't be negated.
FrostBlade8>Has a 60% chance to make enemy Creature skip its next action after a basic attack. This can't be negated.
FrostBlade9>Has a 65% chance to make enemy Creature skip its next action after a basic attack. This can't be negated.
FrostBlade10>Has a 70% chance to make enemy Creature skip its next action after a basic attack. This can't be negated.
GasCloud1>Reduces 3 random enemy Creatures' HP by 20, reducing similar amount after next turn
GasCloud2>Reduces 3 random enemy Creatures' HP by 40, reducing similar amount after next turn
GasCloud3>Reduces 3 random enemy Creatures' HP by 60, reducing similar amount after next turn
GasCloud4>Reduces 3 random enemy Creatures' HP by 80, reducing similar amount after next turn
GasCloud5>Reduces 3 random enemy Creatures' HP by 100, reducing similar amount after next turn
GasCloud6>Reduces 3 random enemy Creatures' HP by 120, reducing similar amount after next turn
GasCloud7>Reduces 3 random enemy Creatures' HP by 140, reducing similar amount after next turn
GasCloud8>Reduces 3 random enemy Creatures' HP by 160, reducing similar amount after next turn
GasCloud9>Reduces 3 random enemy Creatures' HP by 180, reducing similar amount after next turn
GasCloud10>Reduces 3 random enemy Creatures' HP by 200, reducing similar amount after next turn
Gemini>If Kumiho is in the Graveyard during this Creature's action, summon that Card into play. This effect cannot be negated.
Godswill1>Reduces enemy Hero Health by 20 for each enemy Creature in play.
Godswill2>Reduces enemy Hero Health by 40 for each enemy Creature in play.
Godswill3>Reduces enemy Hero Health by 60 for each enemy Creature in play.
Godswill4>Reduces enemy Hero Health by 80 for each enemy Creature in play.
Godswill5>Reduces enemy Hero Health by 100 for each enemy Creature in play.
Godswill6>Reduces enemy Hero Health by 120 for each enemy Creature in play.
Godswill7>Reduces enemy Hero Health by 140 for each enemy Creature in play.
Godswill8>Reduces enemy Hero Health by 160 for each enemy Creature in play.
Godswill9>Reduces enemy Hero Health by 180 for each enemy Creature in play.
Godswill10>Reduces enemy Hero Health by 200 for each enemy Creature in play.
Guilt>When attacked, enemy Creatures will receive additional Direct DMG equal to 25% of their max HP. The damage sustained will not contribute to enemy Hero's Rage.
HealingBreath>When destroyed, returns a Creature without a revival skill from your Graveyard to play
HeartWave1>Activates *Mass Heal* when played. (Restores 25 to all of your Creatures.)
HeartWave2>Activates *Mass Heal* when played. (Restores 30 to all of your Creatures.)
HeartWave3>Activates *Mass Heal* when played. (Restores 35 to all of your Creatures.)
HeartWave4>Activates *Mass Heal* when played. (Restores 40 to all of your Creatures.)
HeartWave5>Activates *Mass Heal* when played. (Restores 45 to all of your Creatures.)
HeartWave6>Activates *Mass Heal* when played. (Restores 50 to all of your Creatures.)
HeartWave7>Activates *Mass Heal* when played. (Restores 55 to all of your Creatures.)
HeartWave8>Activates *Mass Heal* when played. (Restores 60 to all of your Creatures.)
HeartWave9>Activates *Mass Heal* when played. (Restores 65 to all of your Creatures.)
HeartWave10>Activates *Mass Heal* when played. (Restores 70 to all of your Creatures.)
Hobble1>Activates Delay 1 when played. Has 50% chance of making 1 enemy Creatures skip their next turn
Hobble2>Activates Delay 2 when played. Has 50% chance of making 2 enemy Creatures skip their next turn
Hobble3>Activates Delay 3 when played. Has 50% chance of making 3 enemy Creatures skip their next turn
HolyLight1>Restores 25 HP to your most damaged creature
HolyLight2>Restores 50 HP to your most damaged creature
HolyLight3>Restores 75 HP to your most damaged creature
HolyLight4>Restores 100 HP to your most damaged creature
HolyLight5>Restores 125 HP to your most damaged creature
HolyLight6>Restores 150 HP to your most damaged creature
HolyLight7>Restores 175 HP to your most damaged creature
HolyLight8>Restores 200 HP to your most damaged creature
HolyLight9>Restores 225 HP to your most damaged creature
HolyLight10>Restores 250 HP to your most damaged creature

Signature
Follow IGG @Facebook.com/IGG      Follow CC @Facebook.com/CastleClash
             Follow DH @Facebook.com/DeckHeroes     Follow FF @Facebook.com/FinalFable
#2
Posted on 6/29/15 3:53:14 AM | Show thread starter's posts only

List continued ...

Humanity1>Increases the ATK of your other Human Creatures by 25
Humanity2>Increases the ATK of your other Human Creatures by 50
Humanity3>Increases the ATK of your other Human Creatures by 75
Humanity4>Increases the ATK of your other Human Creatures by 100
Humanity5>Increases the ATK of your other Human Creatures by 125
Humanity6>Increases the ATK of your other Human Creatures by 150
Humanity7>Increases the ATK of your other Human Creatures by 175
Humanity8>Increases the ATK of your other Human Creatures by 200
Humanity9>Increases the ATK of your other Human Creatures by 225
Humanity10>Increases the ATK of your other Human Creatures by 250
IceArrow1>Deals 20 Magic DMG to random enemy Creature. Has 40% chance to inflict Freeze, causing enemy to skip next action.
IceArrow2>Deals 40 Magic DMG to random enemy Creature. Has 40% chance to inflict Freeze, causing enemy to skip next action.
IceArrow3>Deals 60 Magic DMG to random enemy Creature. Has 40% chance to inflict Freeze, causing enemy to skip next action.
IceArrow4>Deals 80 Magic DMG to random enemy Creature. Has 40% chance to inflict Freeze, causing enemy to skip next action.
IceArrow5>Deals 100 Magic DMG to random enemy Creature. Has 40% chance to inflict Freeze, causing enemy to skip next action.
IceArrow6>Deals 120 Magic DMG to random enemy Creature. Has 40% chance to inflict Freeze, causing enemy to skip next action.
IceArrow7>Deals 140 Magic DMG to random enemy Creature. Has 40% chance to inflict Freeze, causing enemy to skip next action.
IceArrow8>Deals 160 Magic DMG to random enemy Creature. Has 40% chance to inflict Freeze, causing enemy to skip next action.
IceArrow9>Deals 180 Magic DMG to random enemy Creature. Has 40% chance to inflict Freeze, causing enemy to skip next action.
IceArrow10>Deals 200 Magic DMG to random enemy Creature. Has 40% chance to inflict Freeze, causing enemy to skip next action.
IgniteSoul >Basic attacks have 50% of destroying Mortii Creatures. If the target is a Hero, deal Direct DMG equal to 20% of the Hero's max Health.
Immunity1>Grants 10% protection from DMG and effects from all magic skills.
Immunity2>Grants 20% protection from DMG and effects from all magic skills.
Immunity3>Grants 30% protection from DMG and effects from all magic skills.
Immunity4>Grants 40% protection from DMG and effects from all magic skills.
Immunity5>Grants 50% protection from DMG and effects from all magic skills.
Immunity6>Grants 60% protection from DMG and effects from all magic skills.
Immunity7>Grants 70% protection from DMG and effects from all magic skills.
Immunity8>Grants 80% protection from DMG and effects from all magic skills.
Immunity9>Grants 90% protection from DMG and effects from all magic skills.
Immunity10>Grants 100% protection from DMG and effects from all magic skills.
Incinerate1>Deals between 30 and 50 Magic DMG to 3 random enemy Creatures.
Incinerate2>Deals between 60 and 100 Magic DMG to 3 random enemy Creatures.
Incinerate3>Deals between 90 and 150 Magic DMG to 3 random enemy Creatures.
Incinerate4>Deals between 120 and 200 Magic DMG to 3 random enemy Creatures.
Incinerate5>Deals between 150 and 250 Magic DMG to 3 random enemy Creatures.
Incinerate6>Deals between 180 and 300 Magic DMG to 3 random enemy Creatures.
Incinerate7>Deals between 210 and 350 Magic DMG to 3 random enemy Creatures.
Incinerate8>Deals between 240 and 400 Magic DMG to 3 random enemy Creatures.
Incinerate9>Deals between 270 and 450 Magic DMG to 3 random enemy Creatures.
Incinerate10>Deals between 300 and 500 Magic DMG to 3 random enemy Creatures.
Injured1>When played, your Hero sacrifices 50 Health and your Creature increases ATK by 50.
Injured2>When played, your Hero sacrifices 100 Health and your Creature increases ATK by 100.
Injured3>When played, your Hero sacrifices 150 Health and your Creature increases ATK by 150.
Injured4>When played, your Hero sacrifices 200 Health and your Creature increases ATK by 200.
Injured5>When played, your Hero sacrifices 250 Health and your Creature increases ATK by 250.
Injured6>When played, your Hero sacrifices 300 Health and your Creature increases ATK by 300.
Injured7>When played, your Hero sacrifices 350 Health and your Creature increases ATK by 350.
Injured8>When played, your Hero sacrifices 400 Health and your Creature increases ATK by 400.
Injured9>When played, your Hero sacrifices 450 Health and your Creature increases ATK by 450.
Injured10>When played, your Hero sacrifices 500 Health and your Creature increases ATK by 500.
InstakillD>When destroyed, instantly destroys an enemy Creature.
InstakillS>When played, instantly destroys an enemy Creature.
Lethargy1>Activates *Fatigue* when played. (Reduces the ATK of all enemy Creatures by 10)
Lethargy2>Activates *Fatigue* when played. (Reduces the ATK of all enemy Creatures by 20)
Lethargy3>Activates *Fatigue* when played. (Reduces the ATK of all enemy Creatures by 30)
Lethargy4>Activates *Fatigue* when played. (Reduces the ATK of all enemy Creatures by 40)
Lethargy5>Activates *Fatigue* when played. (Reduces the ATK of all enemy Creatures by 50)
Lethargy6>Activates *Fatigue* when played. (Reduces the ATK of all enemy Creatures by 60)
Lethargy7>Activates *Fatigue* when played. (Reduces the ATK of all enemy Creatures by 70)
Lethargy8>Activates *Fatigue* when played. (Reduces the ATK of all enemy Creatures by 80)
Lethargy9>Activates *Fatigue* when played. (Reduces the ATK of all enemy Creatures by 90)
Lethargy10>Activates *Fatigue* when played. (Reduces the ATK of all enemy Creatures by 100)
LifeSap1>Restores HP equal to 10% of all physical DMG dealt to opponents.
LifeSap2>Restores HP equal to 20% of all physical DMG dealt to opponents.
LifeSap3>Restores HP equal to 30% of all physical DMG dealt to opponents.
LifeSap4>Restores HP equal to 40% of all physical DMG dealt to opponents.
LifeSap5>Restores HP equal to 50% of all physical DMG dealt to opponents.
LifeSap6>Restores HP equal to 60% of all physical DMG dealt to opponents.
LifeSap7>Restores HP equal to 70% of all physical DMG dealt to opponents.
LifeSap8>Restores HP equal to 80% of all physical DMG dealt to opponents.
LifeSap9>Restores HP equal to 90% of all physical DMG dealt to opponents.
LifeSap10>Restores HP equal to 100% of all physical DMG dealt to opponents.
MajiShield1>Caps the amount of DMG a Magic attack can deal at 200
MajiShield2>Caps the amount of DMG a Magic attack can deal at 190
MajiShield3>Caps the amount of DMG a Magic attack can deal at 180
MajiShield4>Caps the amount of DMG a Magic attack can deal at 170
MajiShield5>Caps the amount of DMG a Magic attack can deal at 160
MajiShield6>Caps the amount of DMG a Magic attack can deal at 150
MajiShield7>Caps the amount of DMG a Magic attack can deal at 140
MajiShield8>Caps the amount of DMG a Magic attack can deal at 130
MajiShield9>Caps the amount of DMG a Magic attack can deal at 120
MajiShield10>Caps the amount of DMG a Magic attack can deal at 110
MassHeal1>Restores 25 HP to all your Creatures.
MassHeal2>Restores 50 HP to all your Creatures.
MassHeal3>Restores 75 HP to all your Creatures.
MassHeal4>Restores 100 HP to all your Creatures.
MassHeal5>Restores 125 HP to all your Creatures.
MassHeal6>Restores 150 HP to all your Creatures.
MassHeal7>Restores 175 HP to all your Creatures.
MassHeal8>Restores 200 HP to all your Creatures.
MassHeal9>Restores 225 HP to all your Creatures.
MassHeal10>Restores 250 HP to all your Creatures.
Meteor1>Deals between 30 to 50 Magic DMG to random enemy Creature.
Meteor2>Deals between 60 to 100 Magic DMG to random enemy Creature.
Meteor3>Deals between 90 to 150 Magic DMG to random enemy Creature.
Meteor4>Deals between 120 to 200 Magic DMG to random enemy Creature.
Meteor5>Deals between 150 to 250 Magic DMG to random enemy Creature.
Meteor6>Deals between 180 to 300 Magic DMG to random enemy Creature.
Meteor7>Deals between 210 to 350 Magic DMG to random enemy Creature.
Meteor8>Deals between 240 to 400 Magic DMG to random enemy Creature.
Meteor9>Deals between 270 to 450 Magic DMG to random enemy Creature.
Meteor10>Deals between 300 to 500 Magic DMG to random enemy Creature.
MeteorRain>When destroyed, deals 500 Magic DMG to all enemy Creatures.
Miasma1>Increases ATK by 15% against Neanders.
Miasma2>Increases ATK by 30% against Neanders.
Miasma3>Increases ATK by 45% against Neanders.
Miasma4>Increases ATK by 60% against Neanders.
Miasma5>Increases ATK by 75% against Neanders.
Miasma6>Increases ATK by 90% against Neanders.
Miasma7>Increases ATK by 105% against Neanders.
Miasma8>Increases ATK by 120% against Neanders.
Miasma9>Increases ATK by 135% against Neanders.
Miasma10>Increases ATK by 150% against Neanders.
PickingOff1>Deals 30 Direct DMG to 2 enemy Creatures with the lowest HP.
PickingOff2>Deals 60 Direct DMG to 2 enemy Creatures with the lowest HP.
PickingOff3>Deals 90 Direct DMG to 2 enemy Creatures with the lowest HP.
PickingOff4>Deals 120 Direct DMG to 2 enemy Creatures with the lowest HP.
PickingOff5>Deals 150 Direct DMG to 2 enemy Creatures with the lowest HP.
PickingOff6>Deals 180 Direct DMG to 2 enemy Creatures with the lowest HP.
PickingOff7>Deals 210 Direct DMG to 2 enemy Creatures with the lowest HP.
PickingOff8>Deals 240 Direct DMG to 2 enemy Creatures with the lowest HP.
PickingOff9>Deals 270 Direct DMG to 2 enemy Creatures with the lowest HP.
PickingOff10>Deals 300 Direct DMG to 2 enemy Creatures with the lowest HP.
Plague1>Reduces ATK and HP of all enemy Creatures by 5
Plague2>Reduces ATK and HP of all enemy Creatures by 10
Plague3>Reduces ATK and HP of all enemy Creatures by 15
Plague4>Reduces ATK and HP of all enemy Creatures by 20
Plague5>Reduces ATK and HP of all enemy Creatures by 25
Plague6>Reduces ATK and HP of all enemy Creatures by 30
Plague7>Reduces ATK and HP of all enemy Creatures by 35
Plague8>Reduces ATK and HP of all enemy Creatures by 40
Plague9>Reduces ATK and HP of all enemy Creatures by 45
Plague10>Reduces ATK and HP of all enemy Creatures by 50
Pursuit1>When Physically attacking, increases ATK by 25 for each Creature in the opponent's Graveyard.
Pursuit2>When Physically attacking, increases ATK by 50 for each Creature in the opponent's Graveyard.
Pursuit3>When Physically attacking, increases ATK by 75 for each Creature in the opponent's Graveyard.
Pursuit4>When Physically attacking, increases ATK by 100 for each Creature in the opponent's Graveyard.
Pursuit5>When Physically attacking, increases ATK by 125 for each Creature in the opponent's Graveyard.
Pursuit6>When Physically attacking, increases ATK by 150 for each Creature in the opponent's Graveyard.
Pursuit7>When Physically attacking, increases ATK by 175 for each Creature in the opponent's Graveyard.
Pursuit8>When Physically attacking, increases ATK by 200 for each Creature in the opponent's Graveyard.
Pursuit9>When Physically attacking, increases ATK by 225 for each Creature in the opponent's Graveyard.
Pursuit10>When Physically attacking, increases ATK by 250 for each Creature in the opponent's Graveyard.
Pyre1>Deals between 30 and 50 Magic DMG to all enemy Creatures.
Pyre2>Deals between 60 and 100 Magic DMG to all enemy Creatures.
Pyre3>Deals between 90 and 150 Magic DMG to all enemy Creatures.
Pyre4>Deals between 120 and 200 Magic DMG to all enemy Creatures.
Pyre5>Deals between 150 and 250 Magic DMG to all enemy Creatures.
Pyre6>Deals between 180 and 300 Magic DMG to all enemy Creatures.
Pyre7>Deals between 210 and 350 Magic DMG to all enemy Creatures.
Pyre8>Deals between 240 and 400 Magic DMG to all enemy Creatures.
Pyre9>Deals between 270 and 450 Magic DMG to all enemy Creatures.
Pyre10>Deals between 300 and 500 Magic DMG to all enemy Creatures.
PyreBomb1>Activates Pyre when destroyed. (Deals between 30 and 50 Magic DMG to all enemy Creatures.)
PyreBomb2>Activates Pyre when destroyed. (Deals between 60 and 100 Magic DMG to all enemy Creatures.)
PyreBomb3>Activates Pyre when destroyed. (Deals between 90 and 150 Magic DMG to all enemy Creatures.)
PyreBomb4>Activates Pyre when destroyed. (Deals between 120 and 200 Magic DMG to all enemy Creatures.)
PyreBomb5>Activates Pyre when destroyed. (Deals between 150 and 250 Magic DMG to all enemy Creatures.)
PyreBomb6>Activates Pyre when destroyed. (Deals between 180 and 300 Magic DMG to all enemy Creatures.)
PyreBomb7>Activates Pyre when destroyed. (Deals between 210 and 350 Magic DMG to all enemy Creatures.)
PyreBomb8>Activates Pyre when destroyed. (Deals between 240 and 400 Magic DMG to all enemy Creatures.)
PyreBomb9>Activates Pyre when destroyed. (Deals between 270 and 450 Magic DMG to all enemy Creatures.)
PyreBomb10>Activates Pyre when destroyed. (Deals between 300 and 500 Magic DMG to all enemy Creatures.)
RageBoost1>Increase the ATK of all other Creatuers by 20
RageBoost2>Increase the ATK of all other Creatuers by 40
RageBoost3>Increase the ATK of all other Creatuers by 60
RageBoost4>Increase the ATK of all other Creatuers by 80
RageBoost5>Increase the ATK of all other Creatuers by 100
RageBoost6>Increase the ATK of all other Creatuers by 120
RageBoost7>Increase the ATK of all other Creatuers by 140
RageBoost8>Increase the ATK of all other Creatuers by 160
RageBoost9>Increase the ATK of all other Creatuers by 180
RageBoost10>Increase the ATK of all other Creatuers by 200
Ravage1>Increases ATK by 15% against Humans
Ravage2>Increases ATK by 30% against Humans
Ravage3>Increases ATK by 45% against Humans
Ravage4>Increases ATK by 60% against Humans
Ravage5>Increases ATK by 75% against Humans
Ravage6>Increases ATK by 90% against Humans
Ravage7>Increases ATK by 105% against Humans
Ravage8>Increases ATK by 120% against Humans
Ravage9>Increases ATK by 135% against Humans
Ravage10>Increases ATK by 150% against Humans
Rebirth1>Has a 25% chance to return to your Hand if destroyed. Will return to your deck if your Hand is full.
Rebirth2>Has a 30% chance to return to your Hand if destroyed. Will return to your deck if your Hand is full.
Rebirth3>Has a 35% chance to return to your Hand if destroyed. Will return to your deck if your Hand is full.
Rebirth4>Has a 40% chance to return to your Hand if destroyed. Will return to your deck if your Hand is full.
Rebirth5>Has a 45% chance to return to your Hand if destroyed. Will return to your deck if your Hand is full.
Rebirth6>Has a 50% chance to return to your Hand if destroyed. Will return to your deck if your Hand is full.
Rebirth7>Has a 55% chance to return to your Hand if destroyed. Will return to your deck if your Hand is full.
Rebirth8>Has a 60% chance to return to your Hand if destroyed. Will return to your deck if your Hand is full.
Rebirth9>Has a 65% chance to return to your Hand if destroyed. Will return to your deck if your Hand is full.
Rebirth10>Has a 70% chance to return to your Hand if destroyed. Will return to your deck if your Hand is full.
Recycle1>Returns 1 Creature from your graveyard to your deck.
Recycle2>Returns 2 Creature from your graveyard to your deck.
Reflect1>Reduces Magic DMG received by 5% and returns 5% plus 60 Direct DMG back to attacker.
Reflect2>Reduces Magic DMG received by 10% and returns 10% plus 120 Direct DMG back to attacker.
Reflect3>Reduces Magic DMG received by 15% and returns 15% plus 180 Direct DMG back to attacker.
Reflect4>Reduces Magic DMG received by 20% and returns 20% plus 240 Direct DMG back to attacker.
Reflect5>Reduces Magic DMG received by 25% and returns 25% plus 300 Direct DMG back to attacker.
Reflect6>Reduces Magic DMG received by 30% and returns 30% plus 360 Direct DMG back to attacker.
Reflect7>Reduces Magic DMG received by 35% and returns 35% plus 420 Direct DMG back to attacker.
Reflect8>Reduces Magic DMG received by 40% and returns 40% plus 480 Direct DMG back to attacker.
Reflect9>Reduces Magic DMG received by 45% and returns 45% plus 540 Direct DMG back to attacker.
Reflect10>Reduces Magic DMG received by 50% and returns 50% plus 600 Direct DMG back to attacker.
Restoration1>Restores 30 HP every round.
Restoration2>Restores 60 HP every round.
Restoration3>Restores 90 HP every round.
Restoration4>Restores 120 HP every round.
Restoration5>Restores 150 HP every round.
Restoration6>Restores 180 HP every round.
Restoration7>Restores 210 HP every round.
Restoration8>Restores 240 HP every round.
Restoration9>Restores 270 HP every round.
Restoration10>Restores 300 HP every round.
Resurrect>When played, returns a Creature without a revival skill from your Graveyard to play.
Retaliate1>After taking physical DMG, deals 20 Direct DMG back to attacker and any adjacent Creatures.
Retaliate2>After taking physical DMG, deals 40 Direct DMG back to attacker and any adjacent Creatures.
Retaliate3>After taking physical DMG, deals 60 Direct DMG back to attacker and any adjacent Creatures.
Retaliate4>After taking physical DMG, deals 80 Direct DMG back to attacker and any adjacent Creatures.
Retaliate5>After taking physical DMG, deals 100 Direct DMG back to attacker and any adjacent Creatures.
Retaliate6>After taking physical DMG, deals 120 Direct DMG back to attacker and any adjacent Creatures.
Retaliate7>After taking physical DMG, deals 140 Direct DMG back to attacker and any adjacent Creatures.
Retaliate8>After taking physical DMG, deals 160 Direct DMG back to attacker and any adjacent Creatures.
Retaliate9>After taking physical DMG, deals 180 Direct DMG back to attacker and any adjacent Creatures.
Retaliate10>After taking physical DMG, deals 200 Direct DMG back to attacker and any adjacent Creatures.
Retreat>Sends the enemy Creature in front back into your opponent's deck.
Revive>Returns one of your Creatures without the Revive skill from Graveyard to play
Revocation>Creates a clone and increases current HP and ATK of all clones by 25% when destroyed. No limit to the number of clones created.
Rip>Opponent Creatures can't heal or be healed after this Creature deals physical DMG to them.
Sacrifice1>Randomly destroy 1 of your other Creatures (in play) and increase ATK and HP by 15%. This effect cannot be negated.
Sacrifice2>Randomly destroy 1 of your other Creatures (in play) and increase ATK and HP by 30%. This effect cannot be negated.
Sacrifice3>Randomly destroy 1 of your other Creatures (in play) and increase ATK and HP by 45%. This effect cannot be negated.
Sacrifice4>Randomly destroy 1 of your other Creatures (in play) and increase ATK and HP by 60%. This effect cannot be negated.
Sacrifice5>Randomly destroy 1 of your other Creatures (in play) and increase ATK and HP by 75%. This effect cannot be negated.
Sacrifice6>Randomly destroy 1 of your other Creatures (in play) and increase ATK and HP by 90%. This effect cannot be negated.
Sacrifice7>Randomly destroy 1 of your other Creatures (in play) and increase ATK and HP by 105%. This effect cannot be negated.
Sacrifice8>Randomly destroy 1 of your other Creatures (in play) and increase ATK and HP by 120%. This effect cannot be negated.
Sacrifice9>Randomly destroy 1 of your other Creatures (in play) and increase ATK and HP by 135%. This effect cannot be negated.
Sacrifice10>Randomly destroy 1 of your other Creatures (in play) and increase ATK and HP by 150%. This effect cannot be negated.
Safeguard1>Increase HP of all other Creatures by 40
Safeguard2>Increase HP of all other Creatures by 80
Safeguard3>Increase HP of all other Creatures by 120
Safeguard4>Increase HP of all other Creatures by 160
Safeguard5>Increase HP of all other Creatures by 200
Safeguard6>Increase HP of all other Creatures by 240
Safeguard7>Increase HP of all other Creatures by 280
Safeguard8>Increase HP of all other Creatures by 320
Safeguard9>Increase HP of all other Creatures by 360
Safeguard10>Increase HP of all other Creatures by 400
SageAdvice1>Increases the HP of your other Human Creatures by 50
SageAdvice2>Increases the HP of your other Human Creatures by 100
SageAdvice3>Increases the HP of your other Human Creatures by 150
SageAdvice4>Increases the HP of your other Human Creatures by 200
SageAdvice5>Increases the HP of your other Human Creatures by 250
SageAdvice6>Increases the HP of your other Human Creatures by 300
SageAdvice7>Increases the HP of your other Human Creatures by 350
SageAdvice8>Increases the HP of your other Human Creatures by 400
SageAdvice9>Increases the HP of your other Human Creatures by 450
SageaAdvice10>Increases the HP of your other Human Creatures by 500
Seals>Prevents all enemy Creatures from attacking when played.
ShatterSoul>Increases HP and max HP by 160 whenever any Creature is destroyed.
SilverStarfall>When played, increases your Creatures' ATK, HP and max HP by up to 300.
Sneak1>Increases ATK by 15% if the enemy is inflicted with Burn, Poison, Freeze or Paralyze statuses.
Sneak2>Increases ATK by 30% if the enemy is inflicted with Burn, Poison, Freeze or Paralyze statuses.
Sneak3>Increases ATK by 45% if the enemy is inflicted with Burn, Poison, Freeze or Paralyze statuses.
Sneak4>Increases ATK by 60% if the enemy is inflicted with Burn, Poison, Freeze or Paralyze statuses.
Sneak5>Increases ATK by 75% if the enemy is inflicted with Burn, Poison, Freeze or Paralyze statuses.
Sneak6>Increases ATK by 90% if the enemy is inflicted with Burn, Poison, Freeze or Paralyze statuses.
Sneak7>Increases ATK by 105% if the enemy is inflicted with Burn, Poison, Freeze or Paralyze statuses.
Sneak8>Increases ATK by 120% if the enemy is inflicted with Burn, Poison, Freeze or Paralyze statuses.
Sneak9>Increases ATK by 135% if the enemy is inflicted with Burn, Poison, Freeze or Paralyze statuses.
Sneak10>Increases ATK by 150% if the enemy is inflicted with Burn, Poison, Freeze or Paralyze statuses.
SoulSnatch1>Increases ATK equal to 5% of Physical DMG dealt.
SoulSnatch2>Increases ATK equal to 10% of Physical DMG dealt.
SoulSnatch3>Increases ATK equal to 15% of Physical DMG dealt.
SoulSnatch4>Increases ATK equal to 20% of Physical DMG dealt.
SoulSnatch5>Increases ATK equal to 25% of Physical DMG dealt.
SoulSnatch6>Increases ATK equal to 30% of Physical DMG dealt.
SoulSnatch7>Increases ATK equal to 35% of Physical DMG dealt.
SoulSnatch8>Increases ATK equal to 40% of Physical DMG dealt.
SoulSnatch9>Increases ATK equal to 45% of Physical DMG dealt.
SoulSnatch10>Increases ATK equal to 50% of Physical DMG dealt.
SoulSplit>During its action, if HP is less than 50%, creates a clone that is immune to control effects and places it furthest right. Only a maximum of 3 clones can exist at the same time on each side.
SoulSwap1>Deals 30 Magic DMG to an enemy Creature and restores an equal amount of your Creature's HP.
SoulSwap2>Deals 60 Magic DMG to an enemy Creature and restores an equal amount of your Creature's HP.
SoulSwap3>Deals 90 Magic DMG to an enemy Creature and restores an equal amount of your Creature's HP.
SoulSwap4>Deals 120 Magic DMG to an enemy Creature and restores an equal amount of your Creature's HP.
SoulSwap5>Deals 150 Magic DMG to an enemy Creature and restores an equal amount of your Creature's HP.
SoulSwap6>Deals 180 Magic DMG to an enemy Creature and restores an equal amount of your Creature's HP.
SoulSwap7>Deals 210 Magic DMG to an enemy Creature and restores an equal amount of your Creature's HP.
SoulSwap8>Deals 240 Magic DMG to an enemy Creature and restores an equal amount of your Creature's HP.
SoulSwap9>Deals 270 Magic DMG to an enemy Creature and restores an equal amount of your Creature's HP.
SoulSwap10>Deals 300 Magic DMG to an enemy Creature and restores an equal amount of your Creature's HP.
SpriteLink1>Increases the ATK of your other Faen Creatures by 25
SpriteLink2>Increases the ATK of your other Faen Creatures by 50
SpriteLink3>Increases the ATK of your other Faen Creatures by 75
SpriteLink4>Increases the ATK of your other Faen Creatures by 100
SpriteLink5>Increases the ATK of your other Faen Creatures by 125
SpriteLink6>Increases the ATK of your other Faen Creatures by 150
SpriteLink7>Increases the ATK of your other Faen Creatures by 175
SpriteLink8>Increases the ATK of your other Faen Creatures by 200
SpriteLink9>Increases the ATK of your other Faen Creatures by 225
SpriteLink10>Increases the ATK of your other Faen Creatures by 250
Stabthrough1>Deals 15% of the DMG dealt to an enemy Creature to the enemy Hero.
Stabthrough2>Deals 30% of the DMG dealt to an enemy Creature to the enemy Hero.
Stabthrough3>Deals 45% of the DMG dealt to an enemy Creature to the enemy Hero.
Stabthrough4>Deals 60% of the DMG dealt to an enemy Creature to the enemy Hero.
Stabthrough5>Deals 75% of the DMG dealt to an enemy Creature to the enemy Hero.
Stabthrough6>Deals 90% of the DMG dealt to an enemy Creature to the enemy Hero.
Stabthrough7>Deals 105% of the DMG dealt to an enemy Creature to the enemy Hero.
Stabthrough8>Deals 120% of the DMG dealt to an enemy Creature to the enemy Hero.
Stabthrough9>Deals 135% of the DMG dealt to an enemy Creature to the enemy Hero.
Stabthrough10>Deals 150% of the DMG dealt to an enemy Creature to the enemy Hero.
Stinger1>Reduces random enemy Creature's HP by 20, reducing similar amount after the next turn.
Stinger2>Reduces random enemy Creature's HP by 40, reducing similar amount after the next turn.
Stinger3>Reduces random enemy Creature's HP by 60, reducing similar amount after the next turn.
Stinger4>Reduces random enemy Creature's HP by 80, reducing similar amount after the next turn.
Stinger5>Reduces random enemy Creature's HP by 100, reducing similar amount after the next turn.
Stinger6>Reduces random enemy Creature's HP by 120, reducing similar amount after the next turn.
Stinger7>Reduces random enemy Creature's HP by 140, reducing similar amount after the next turn.
Stinger8>Reduces random enemy Creature's HP by 160, reducing similar amount after the next turn.
Stinger9>Reduces random enemy Creature's HP by 180, reducing similar amount after the next turn.
Stinger10>Reduces random enemy Creature's HP by 200, reducing similar amount after the next turn.
Stoneskin>Grants protection from Instakill, Retreat, and Disposal.
SweepingBlow>Deals DMG to the targeted Creature and any adjacent Creatures.
Tempest1>Deals 20 Magic DMG to all enemy Creatures and has a 30% chance to make them skip their next actions.
Tempest2>Deals 40 Magic DMG to all enemy Creatures and has a 30% chance to make them skip their next actions.
Tempest3>Deals 60 Magic DMG to all enemy Creatures and has a 30% chance to make them skip their next actions.
Tempest4>Deals 80 Magic DMG to all enemy Creatures and has a 30% chance to make them skip their next actions.
Tempest5>Deals 100 Magic DMG to all enemy Creatures and has a 30% chance to make them skip their next actions.
Tempest6>Deals 120 Magic DMG to all enemy Creatures and has a 30% chance to make them skip their next actions.
Tempest7>Deals 140 Magic DMG to all enemy Creatures and has a 30% chance to make them skip their next actions.
Tempest8>Deals 160 Magic DMG to all enemy Creatures and has a 30% chance to make them skip their next actions.
Tempest9>Deals 180 Magic DMG to all enemy Creatures and has a 30% chance to make them skip their next actions.
Tempest10>Deals 200 Magic DMG to all enemy Creatures and has a 30% chance to make them skip their next actions.
ThorsRage1>Deals 25 Magic DMG to all enemy Creatures. Has 35% chance to inflict Paralysis, preventing a basic attack on their next turn.
ThorsRage2>Deals 50 Magic DMG to all enemy Creatures. Has 35% chance to inflict Paralysis, preventing a basic attack on their next turn.
ThorsRage3>Deals 75 Magic DMG to all enemy Creatures. Has 35% chance to inflict Paralysis, preventing a basic attack on their next turn.
ThorsRage4>Deals 100 Magic DMG to all enemy Creatures. Has 35% chance to inflict Paralysis, preventing a basic attack on their next turn.
ThorsRage5>Deals 125 Magic DMG to all enemy Creatures. Has 35% chance to inflict Paralysis, preventing a basic attack on their next turn.
ThorsRage6>Deals 150 Magic DMG to all enemy Creatures. Has 35% chance to inflict Paralysis, preventing a basic attack on their next turn.
ThorsRage7>Deals 175 Magic DMG to all enemy Creatures. Has 35% chance to inflict Paralysis, preventing a basic attack on their next turn.
ThorsRage8>Deals 200 Magic DMG to all enemy Creatures. Has 35% chance to inflict Paralysis, preventing a basic attack on their next turn.
ThorsRage9>Deals 225 Magic DMG to all enemy Creatures. Has 35% chance to inflict Paralysis, preventing a basic attack on their next turn.
ThorsRage10>Deals 250 Magic DMG to all enemy Creatures. Has 35% chance to inflict Paralysis, preventing a basic attack on their next turn.
Thunderbolt1>Activates *Thors Rage* when played. (Deals 25 Magic DMG to all enemy Creatures and reduces their chance to deal physical attacks by 35%.)
Thunderbolt2>Activates *Thors Rage* when played. (Deals 50 Magic DMG to all enemy Creatures and reduces their chance to deal physical attacks by 35%.)
Thunderbolt3>Activates *Thors Rage* when played. (Deals 75 Magic DMG to all enemy Creatures and reduces their chance to deal physical attacks by 35%.)
Thunderbolt4>Activates *Thors Rage* when played. (Deals 100 Magic DMG to all enemy Creatures and reduces their chance to deal physical attacks by 35%.)
Thunderbolt5>Activates *Thors Rage* when played. (Deals 125 Magic DMG to all enemy Creatures and reduces their chance to deal physical attacks by 35%.)
Thunderbolt6>Activates *Thors Rage* when played. (Deals 150 Magic DMG to all enemy Creatures and reduces their chance to deal physical attacks by 35%.)
Thunderbolt7>Activates *Thors Rage* when played. (Deals 175 Magic DMG to all enemy Creatures and reduces their chance to deal physical attacks by 35%.)
Thunderbolt8>Activates *Thors Rage* when played. (Deals 200 Magic DMG to all enemy Creatures and reduces their chance to deal physical attacks by 35%.)
Thunderbolt9>Activates *Thors Rage* when played. (Deals 225 Magic DMG to all enemy Creatures and reduces their chance to deal physical attacks by 35%.)
Thunderbolt10>Activates *Thors Rage* when played. (Deals 250 Magic DMG to all enemy Creatures and reduces their chance to deal physical attacks by 35%.)
TitforTat1>When physically attacking, increases ATK by 25 for each Creature in your Graveyard.
TitforTat2>When physically attacking, increases ATK by 50 for each Creature in your Graveyard.
TitforTat3>When physically attacking, increases ATK by 75 for each Creature in your Graveyard.
TitforTat4>When physically attacking, increases ATK by 100 for each Creature in your Graveyard.
TitforTat5>When physically attacking, increases ATK by 125 for each Creature in your Graveyard.
TitforTat6>When physically attacking, increases ATK by 150 for each Creature in your Graveyard.
TitforTat7>When physically attacking, increases ATK by 175 for each Creature in your Graveyard.
TitforTat8>When physically attacking, increases ATK by 200 for each Creature in your Graveyard.
TitforTat9>When physically attacking, increases ATK by 225 for each Creature in your Graveyard.
TitforTat10>When physically attacking, increases ATK by 250 for each Creature in your Graveyard.
TombTraps1>Activates *Curse* when destroyed. Deals 50 and 0.2% of enemy Hero's max HP to enemy Hero as Direct Dmg
TombTraps2>Activates *Curse* when destroyed. Deals 100 and 0.4% of enemy Hero's max HP to enemy Hero as Direct Dmg
TombTraps3>Activates *Curse* when destroyed. Deals 150 and 0.6% of enemy Hero's max HP to enemy Hero as Direct Dmg
TombTraps4>Activates *Curse* when destroyed. Deals 200 and 0.8% of enemy Hero's max HP to enemy Hero as Direct Dmg
TombTraps5>Activates *Curse* when destroyed. Deals 250 and 1% of enemy Hero's max HP to enemy Hero as Direct Dmg
TombTraps6>Activates *Curse* when destroyed. Deals 300 and 1.2% of enemy Hero's max HP to enemy Hero as Direct Dmg
TombTraps7>Activates *Curse* when destroyed. Deals 350 and 1.4% of enemy Hero's max HP to enemy Hero as Direct Dmg
TombTraps8>Activates *Curse* when destroyed. Deals 400 and 1.6% of enemy Hero's max HP to enemy Hero as Direct Dmg
TombTraps9>Activates *Curse* when destroyed. Deals 450 and 1.8% of enemy Hero's max HP to enemy Hero as Direct Dmg
TombTraps10>Activates *Curse* when destroyed. Deals 500 and 2% of enemy Hero's max HP to enemy Hero as Direct Dmg
Torment>Negates enemy Creatures' Revive, Recycle and Rebirth skills when played.
Typhoon1>Activates *Tempest* when played. Deals 20 Magic DMG to all enemy Creatures and has a 30% chance to make them skip their next actions.
Typhoon2>Activates *Tempest* when played. Deals 40 Magic DMG to all enemy Creatures and has a 30% chance to make them skip their next actions.
Typhoon3>Activates *Tempest* when played. Deals 60 Magic DMG to all enemy Creatures and has a 30% chance to make them skip their next actions.
Typhoon4>Activates *Tempest* when played. Deals 80 Magic DMG to all enemy Creatures and has a 30% chance to make them skip their next actions.
Typhoon5>Activates *Tempest* when played. Deals 100 Magic DMG to all enemy Creatures and has a 30% chance to make them skip their next actions.
Typhoon6>Activates *Tempest* when played. Deals 120 Magic DMG to all enemy Creatures and has a 30% chance to make them skip their next actions.
Typhoon7>Activates *Tempest* when played. Deals 140 Magic DMG to all enemy Creatures and has a 30% chance to make them skip their next actions.
Typhoon8>Activates *Tempest* when played. Deals 160 Magic DMG to all enemy Creatures and has a 30% chance to make them skip their next actions.
Typhoon9>Activates *Tempest* when played. Deals 180 Magic DMG to all enemy Creatures and has a 30% chance to make them skip their next actions.
Typhoon10>Activates *Tempest* when played. Deals 200 Magic DMG to all enemy Creatures and has a 30% chance to make them skip their next actions.
Unbound>Grants immunity to Delay, Seal, Discord, Frozen, and Paralysis
UnholyPact1>Increases the HP of your other Mortii Creatures by 50
UnholyPact2>Increases the HP of your other Mortii Creatures by 100
UnholyPact3>Increases the HP of your other Mortii Creatures by 150
UnholyPact4>Increases the HP of your other Mortii Creatures by 200
UnholyPact5>Increases the HP of your other Mortii Creatures by 250
UnholyPact6>Increases the HP of your other Mortii Creatures by 300
UnholyPact7>Increases the HP of your other Mortii Creatures by 350
UnholyPact8>Increases the HP of your other Mortii Creatures by 400
UnholyPact9>Increases the HP of your other Mortii Creatures by 450
UnholyPact10>Increases the HP of your other Mortii Creatures by 500
VenomEdge1>After landing a basic attack, has a 35% chance to prevent the enemy from using a basic attack on its next turn.
VenomEdge2>After landing a basic attack, has a 40% chance to prevent the enemy from using a basic attack on its next turn.
VenomEdge3>After landing a basic attack, has a 45% chance to prevent the enemy from using a basic attack on its next turn.
VenomEdge4>After landing a basic attack, has a 50% chance to prevent the enemy from using a basic attack on its next turn.
VenomEdge5>After landing a basic attack, has a 55% chance to prevent the enemy from using a basic attack on its next turn.
VenomEdge6>After landing a basic attack, has a 60% chance to prevent the enemy from using a basic attack on its next turn.
VenomEdge7>After landing a basic attack, has a 65% chance to prevent the enemy from using a basic attack on its next turn.
VenomEdge8>After landing a basic attack, has a 70% chance to prevent the enemy from using a basic attack on its next turn.
VenomEdge9>After landing a basic attack, has a 75% chance to prevent the enemy from using a basic attack on its next turn.
VenomEdge10>After landing a basic attack, has a 80% chance to prevent the enemy from using a basic attack on its next turn.
Voodoo1>Activates *Curse* when played. Deals 50 and 0.2% of enemy Hero's max HP as Direct DMG to the enemy Hero.
Voodoo2>Activates *Curse* when played. Deals 100 and 0.4% of enemy Hero's max HP as Direct DMG to the enemy Hero.
Voodoo3>Activates *Curse* when played. Deals 150 and 0.6% of enemy Hero's max HP as Direct DMG to the enemy Hero.
Voodoo4>Activates *Curse* when played. Deals 200 and 0.8% of enemy Hero's max HP as Direct DMG to the enemy Hero.
Voodoo5>Activates *Curse* when played. Deals 250 and 1% of enemy Hero's max HP as Direct DMG to the enemy Hero.
Voodoo6>Activates *Curse* when played. Deals 300 and 1.2% of enemy Hero's max HP as Direct DMG to the enemy Hero.
Voodoo7>Activates *Curse* when played. Deals 350 and 1.4% of enemy Hero's max HP as Direct DMG to the enemy Hero.
Voodoo8>Activates *Curse* when played. Deals 400 and 1.6% of enemy Hero's max HP as Direct DMG to the enemy Hero.
Voodoo9>Activates *Curse* when played. Deals 450 and 1.8% of enemy Hero's max HP as Direct DMG to the enemy Hero.
Voodoo10>Activates *Curse* when played. Deals 500 and 2% of enemy Hero's max HP as Direct DMG to the enemy Hero.
Warlust1>Increases ATK by 15% if the enemy Creature's HP is higher.
Warlust2>Increases ATK by 30% if the enemy Creature's HP is higher.
Warlust3>Increases ATK by 45% if the enemy Creature's HP is higher.
Warlust4>Increases ATK by 60% if the enemy Creature's HP is higher.
Warlust5>Increases ATK by 75% if the enemy Creature's HP is higher.
Warlust6>Increases ATK by 90% if the enemy Creature's HP is higher.
Warlust7>Increases ATK by 105% if the enemy Creature's HP is higher.
Warlust8>Increases ATK by 120% if the enemy Creature's HP is higher.
Warlust9>Increases ATK by 135% if the enemy Creature's HP is higher.
Warlust10>Increases ATK by 150% if the enemy Creature's HP is higher.

Signature
Follow IGG @Facebook.com/IGG      Follow CC @Facebook.com/CastleClash
             Follow DH @Facebook.com/DeckHeroes     Follow FF @Facebook.com/FinalFable
#3
Posted on 6/29/15 3:53:37 AM | Show thread starter's posts only

Weakness1>Reduces the enemy's ATK by 20 after dealing physical DMG
Weakness2>Reduces the enemy's ATK by 40 after dealing physical DMG
Weakness3>Reduces the enemy's ATK by 60 after dealing physical DMG
Weakness4>Reduces the enemy's ATK by 80 after dealing physical DMG
Weakness5>Reduces the enemy's ATK by 100 after dealing physical DMG
Weakness6>Reduces the enemy's ATK by 120 after dealing physical DMG
Weakness7>Reduces the enemy's ATK by 140 after dealing physical DMG
Weakness8>Reduces the enemy's ATK by 160 after dealing physical DMG
Weakness9>Reduces the enemy's ATK by 180 after dealing physical DMG
Weakness10>Reduces the enemy's ATK by 200 after dealing physical DMG
WildPyre1>Activates *Pyre* when Played. (Deals between 30 and 50 Magic DMG to all enemy Creatures.)
WildPyre2>Activates *Pyre* when Played. (Deals between 60 and 100 Magic DMG to all enemy Creatures.)
WildPyre3>Activates *Pyre* when Played. (Deals between 90 and 150 Magic DMG to all enemy Creatures.)
WildPyre4>Activates *Pyre* when Played. (Deals between 120 and 200 Magic DMG to all enemy Creatures.)
WildPyre5>Activates *Pyre* when Played. (Deals between 150 and 250 Magic DMG to all enemy Creatures.)
WildPyre6>Activates *Pyre* when Played. (Deals between 180 and 300 Magic DMG to all enemy Creatures.)
WildPyre7>Activates *Pyre* when Played. (Deals between 210 and 350 Magic DMG to all enemy Creatures.)
WildPyre8>Activates *Pyre* when Played. (Deals between 240 and 400 Magic DMG to all enemy Creatures.)
WildPyre9>Activates *Pyre* when Played. (Deals between 270 and 450 Magic DMG to all enemy Creatures.)
WildPyre10>Activates *Pyre* when Played. (Deals between 300 and 500 Magic DMG to all enemy Creatures.)
WingsofAegis>When played, activates Barrier for this Creature and its adjacent Creatures. Reduces basic attack DMG and Magic DMG by 50% for 1 round.
HeroHunter1>Increases ATK by 15% against enemy Hero
HeroHunter2>Increases ATK by 30% against enemy Hero
HeroHunter3>Increases ATK by 45% against enemy Hero
HeroHunter4>Increases ATK by 60% against enemy Hero
HeroHunter5>Increases ATK by 75% against enemy Hero
HeroHunter6>Increases ATK by 90% against enemy Hero
HeroHunter7>Increases ATK by 105% against enemy Hero
HeroHunter8>Increases ATK by 120% against enemy Hero
HeroHunter9>Increases ATK by 135% against enemy Hero
HeroHunter10>Increases ATK by 150% against enemy Hero
Tenacity>You cannot restore HP to this Creature. Grants protection from Instakill, Retreat, and Disposal.

Signature
Follow IGG @Facebook.com/IGG      Follow CC @Facebook.com/CastleClash
             Follow DH @Facebook.com/DeckHeroes     Follow FF @Facebook.com/FinalFable
#4
Posted on 6/29/15 3:53:55 AM | Show thread starter's posts only

Reserved  ~!

Signature
Follow IGG @Facebook.com/IGG      Follow CC @Facebook.com/CastleClash
             Follow DH @Facebook.com/DeckHeroes     Follow FF @Facebook.com/FinalFable
#5
Posted on 6/29/15 3:54:09 AM | Show thread starter's posts only

Reserved  ~!

Signature
Follow IGG @Facebook.com/IGG      Follow CC @Facebook.com/CastleClash
             Follow DH @Facebook.com/DeckHeroes     Follow FF @Facebook.com/FinalFable
#6
Posted on 6/29/15 3:54:21 AM | Show thread starter's posts only

Reserved  ~!

Signature
Follow IGG @Facebook.com/IGG      Follow CC @Facebook.com/CastleClash
             Follow DH @Facebook.com/DeckHeroes     Follow FF @Facebook.com/FinalFable
#7
Posted on 7/1/15 8:23:22 PM | Show thread starter's posts only

May I suggest a list of hero talents next? Preferably with the heroes that can learn said talents? Good day.

Signature
Leader of Krystal_Temple. Join today! Line ID: silver_smurfer
#8
Posted on 7/2/15 2:26:51 AM | Show thread starter's posts only

nice one. thanks for the info.

Signature
Follow IGG @Facebook.com/IGG      Follow CC @Facebook.com/CastleClash
                              Follow DH @Facebook.com/DeckHeroes  
          
#9
Posted on 7/24/15 12:49:59 PM | Show thread starter's posts only

U forgot the Elfen Salve ability

Signature
Leader of Krystal_Temple. Join today! Line ID: silver_smurfer
#10
Posted on 7/25/15 7:39:46 AM | Show thread starter's posts only

I should get a speeding ticket for how fast I was just scrolling lol

Signature